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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 22 9:27 pm)



Subject: Poser problem with figures added to a scene


ravenfeeder ( ) posted Fri, 12 January 2001 at 6:36 PM · edited Wed, 22 January 2025 at 11:01 PM

Does anyone out there know why Poser 4.0.3 have a problem with adding figures to a scene containing several characters? Curious Labs obviously does not! When I add another figure to a scene containing one or more figures, the new one often comes up with body parts missing (head, arm, abdomen, etc.). This was not a problem with 4.0. I have to use 4.0 to add figures, then 4.0.3 to work with the scene to avoid the 4.0 crashes that occur.


X-perimentalman ( ) posted Fri, 12 January 2001 at 7:21 PM

there is a couple of threads here in the archives for that...... do a search and you will get your answers...S... anyway..the long and short of it is.... that..one or more of the custom characters share the same geometry....so they give missing parts... what you have to do is copy and rename the geometry for one.. and edit the characters cr2 pointing it to the new geometry... there are two lines in the cr2 that it needs to be done in.... there is a very detailed explanation...in the back posts...that will make waaaaaaaay more sense than what i am trying to say... and will fix your problem


X-perimentalman ( ) posted Fri, 12 January 2001 at 7:26 PM

here's a link to one of the http://www.renderosity.com/messages.ez?Form.ShowMessage=140657


X-perimentalman ( ) posted Fri, 12 January 2001 at 7:37 PM

heres a link to one of the others.... these should make it so you can get around your problem http://www.renderosity.com/messages.ez?Form.ShowMessage=151366


michalki ( ) posted Fri, 12 January 2001 at 10:24 PM

X-man: Thanks very much for your response to ravenfeeder, it also straightened me out. I encountered the same problem after upgrading to 4.0.3.126. How odd though that 4.0.2 would not have this problem. I would think most users of Poser from time to time fill a scene with multiple characters that all derive from the same .obj file & that Curious Labs would surely have beta-tested the product & found it out.


X-perimentalman ( ) posted Fri, 12 January 2001 at 10:58 PM

no probsd... but strangely enough... i had to do the fix with my 4.02... but then my 4.02 has lots of 4.03's little flaws.... is weird... like the preferred state and all that jazz....


ravenfeeder ( ) posted Sat, 13 January 2001 at 8:39 AM

Thanks for the advice. Now if I can just figure out how to edit the cr2 file . . . The solutions referred to talk about something called 'wordpad'. I assume that is a text editing program like 'simpletext' or something. Right?


ravenfeeder ( ) posted Sat, 13 January 2001 at 8:58 AM

Forget the last comment/question (#7). I just figured out that Microsoft Word 98 works fine for editing cr2 files. If one uses the 'open' command and asks for 'all files' the cr2 will come up nicely and can be edited. It will be interesting to see if this solves a problem I've had since 4.0.3 came out.


X-perimentalman ( ) posted Sat, 13 January 2001 at 9:47 AM

((((I would think most users of Poser from time to time fill a scene with multiple characters that all derive from the same .obj file & that Curious Labs would surely have beta-tested the product & found it out.)))) you can use more than one character in a scene....with the same geometry..provided the assigned materials are the same.. and the dials are twiddled the same...such as multiple posette's.... but when the custom characters are added in....with different shapes and materials.. you need to make a custom(copied) geometry any text editor will do for this ravenfeeder.... notepad...wordpad... or word....


Jaager ( ) posted Sat, 13 January 2001 at 10:39 AM

Another thing that may save future problems: when you make a specific character, open the Hierchy Editor, change the character name from figure 1 to someting specific for the character. This way, there are not two or more cr2 open , each of which calls itself, character 1 , wth H head1 , chest1 etc


ravenfeeder ( ) posted Sat, 13 January 2001 at 1:24 PM

Response to Jaager: I haven't had this problem, only the above mentioned one, which is now solved using X-perimentalman's solution.


Redleaf ( ) posted Sat, 13 January 2001 at 2:42 PM

I have had this problem when reloading scenes with multiple characters. It always seems to be the hip part of male figures that disappears for me (guess that's because I usually use standard males with Thorne's females). The method I've been using to correct this is to save the pose of each of the males, put them into the "default" pose which makes their hips reappear, and then return them to their pose for that scene. Problem corrected. Some of the suggestions above seem like a better solution though. I'll have to try them.


ravenfeeder ( ) posted Sun, 14 January 2001 at 8:41 AM

The curious thing about this, to me, is that while I would have a problem adding figures in 4.0.3, if I added them in 4.0and saved the scene, I could then re-open it with 4.0.3 and all figures would appear with all parts intact. I think there's a lot about this that I don't understand. The reason for wanting to open in 4.0.3 is, as others probably know, that 4.0 sometimes crashes (on Mac) in the middle of some critical step in doing a scene.


michalki ( ) posted Sun, 14 January 2001 at 5:49 PM

ravenfeeder: 4.0.3.126 for my Mac also crashes, probably because the memory leak in Poser4 & 4.0.2 is still a problem. I have 150mb RAM devoted to Poser, but it looks like I'm going to have to invest in another 128mb of RAM if I want to work without too much concern about crashes. Rendering a series of images really does a number on the program. Thankfully, when mine is about to die, rotating a figure begins to slow way down & using parameter dials gets sluggish, so if I'm alert enough I know then it's time to save everthing. Last night I stupidly ignore my own advice & after working an hour on a scene saw it flicker away to nothing. God, how I hate & love Poser!


mipe ( ) posted Sat, 30 August 2003 at 7:20 PM

hmm I know its an old thread but anyways.. I had exactly the same problem as ravenfeeder "some parts didnt show on the finished figure". Heres the solution that worked for me. Use -> grouping tool on the clothes -> select the parts that wont show on the "finished figure" -> click on the "create perspective UV's" botton each part.-> exit grouping tool on enter the hierachy editor -> order your model hierachy and click the new figure button. /mipe


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