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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 27 9:24 pm)



Subject: this doesnt look right o_o k time to play critic!


anxcon ( ) posted Wed, 09 March 2005 at 2:11 PM · edited Sat, 28 December 2024 at 1:19 AM

file_197237.jpg

this doesnt look right.... close-up looks better, weird


vilian ( ) posted Wed, 09 March 2005 at 2:17 PM

What exactly do you mean ? Edges ?



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anxcon ( ) posted Wed, 09 March 2005 at 2:25 PM

whole thing :S why is it one night a person is like "omg this is perfect!!" saves and goes to sleep and next day its like worst art ever done :S


anxcon ( ) posted Wed, 09 March 2005 at 2:25 PM

o ya, on skin shader how do i make the shine less "bright"?


vilian ( ) posted Wed, 09 March 2005 at 2:39 PM

Know nothing about shaders (P4 user) :(. So sorry :(



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randym77 ( ) posted Wed, 09 March 2005 at 2:49 PM

Attached Link: http://www.enmeshed.com/shadermagic/

Try adjusting the Ks value.

If you haven't seen the Enmeshed "Shader Magic" tutorial, check it out. It explains what a lot of these settings do.


anxcon ( ) posted Wed, 09 March 2005 at 3:20 PM

been there and anisotrpic node looks completely different to me :S accually all the pics there dont come out same for me lol


PapaBlueMarlin ( ) posted Wed, 09 March 2005 at 3:32 PM

have you tried real skin shader?



anxcon ( ) posted Wed, 09 March 2005 at 3:49 PM

nope cuz im poor ^_^


PapaBlueMarlin ( ) posted Wed, 09 March 2005 at 3:54 PM

The real skin shader in the market place is a python script which automates the tutorial that face_off has on the web. So you can duplicate the same results without having to buy the script, you'll just have to do it all by hand and tweak the settings to get the effect you want. Hopefully face_off will see this thread and he can tell you where that website is.



nruddock ( ) posted Wed, 09 March 2005 at 7:00 PM

Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=2036215

I think the link you want is in the linked thread.


Furyofaseraph ( ) posted Wed, 09 March 2005 at 7:31 PM

i know its not the 3dMax forum, but I wonder if there is a way to achieve the same effect in 3dMax. i havent had much experience with poser materials, is there a place that defines what the material nodes in Poser do? ie: what does the alternate specular do?


randym77 ( ) posted Thu, 10 March 2005 at 7:44 AM

I would try adjusting the Ks and Ka values. But not until you're sure this is your final lighting.


face_off ( ) posted Fri, 11 March 2005 at 12:38 AM

Anxcon..... 1) The reason it looks great at night and then like junk the next morning as because something happens to your "eye for realism" when you work a long time on an image without a break. That explains some of the poorer renders in my gallery :-) Too many hours in one hit. I now /never/ post a render at the end of a long day - always have a fresh look at it the next morning. 2) What's wrong with your render? A bit hard to see at this resolution. But firstly - you haven't got shadows on, so there is a nasty highlight under her right jaw. The specular looks off in general. I take it you are using the P5 skin shader node - a good starting point. From experiments (and what's coded into the latest HyperReal/RSS scripts), specular is dim, tight and narrow on skin facing the camera. Skin facing parallel to the camera has highlights that are blown-out, bend around corners, and bright. This is more current than what you'll find in the tutorial. Complicating all this....the decree of tightness (for perpendicular polys) and looseness (for parallel polys) seems to differ for each person, depending on make-up skin oiliness, age etc. How do you code this into the P5 skin shader node? Maybe some edge_blend nodes incorporated with randym77's suggestion?

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