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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Oct 05 8:40 pm)



Subject: Please Point me to some basic Poser Tutorials


drcypher ( ) posted Fri, 11 March 2005 at 8:58 PM ยท edited Sun, 06 October 2024 at 5:28 AM

I am new to Poser, and am looking for some 'cogent' tutorials what will take me thru some middle-level topics. I am confused as to why some clothing 'conforms' and others do not. Also I'm looking for the Aiko 3 and V3 characters - The one's I got from DAZ do not work with morphs purchased here - Is there more than one "Aiko 3" character?? (they get freaky bumps and bulges in the wrong place)

Regards the Doc...


PapaBlueMarlin ( ) posted Fri, 11 March 2005 at 9:22 PM

Some clothing is conforming and some is dynamic. You need Poser 5 and above to use the dynamic clothing. Most conforming clothing is conformed using the menu while some use body handles to tweak the fit. The morphs for V3 and Aiko purchased here probably require the head and body morph packs which are sold separately at DAZ. There is more than one version of Aiko 3. There is an LE version which is free and then a professional version with morphs and a fit for SP3 which is for sale at DAZ. There are basic tutorials here up at the tutorials link at the top of the page as well as over at DAZ. I suggest you also go to Poserfreebies.com and you will find some free figures for you to use in poser. Lilin 2 is a figure which uses V3 textures and clothing.



DCArt ( ) posted Fri, 11 March 2005 at 9:54 PM

DrCypher ... If you are using Poser 5, you can work with two types of clothing: conforming, and dynamic. Conforming clothing, which started in Poser 4, basically contains the same "body part" groups that the underlying figure has. It is clothing that is made to fit that character only, and basically bends when the figure bends. Conforming clothing is usually found in the Figures library, along with conforming hair (which works on the same principle). Dynamic clothing, on the other hand, does not automatically bend with the character. Instead, you use the cloth room to calculate what is called a "cloth simulation" on the dynamic clothing. Basically, the cloth simulation automatically calculates the changes in body position from one frame to the next, and moves and shapes the clothing accordingly. It addresses several of the shortcomings that conforming clothing had in regards to animation, in that the clothing movement is much more realistic. However, you also need to calculate the simulation for a still image. That's a basic description of the difference between the two. Does that help you somewhat?



PapaBlueMarlin ( ) posted Fri, 11 March 2005 at 10:00 PM

Attached Link: http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=2063281

Here's the link to some of geep's tutorials



Acadia ( ) posted Fri, 11 March 2005 at 10:07 PM

http://www.poserguide.nimprodaction.com/ http://www.ronknights.com/poser/index.htm http://www.who3d.com/ http://forum.daz3d.com/viewtopic.php?t=490&highlight= http://www.who3d.com/daztuts/making%20fluffy.htm Those are some tutorials that I found that were helpful to me.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



drcypher ( ) posted Sat, 12 March 2005 at 11:39 AM

Thank you all for the great replies. I've worked thru some issues already!. Question: Should I apply conforming clothing before I morph the underlying character or after? I would think before so the clothing mesh follows the changes in the figure.


Acadia ( ) posted Sat, 12 March 2005 at 1:27 PM

The way I was shown to do it is to apply your character texture and morphs, add hair and it's texture if you want to change it, add clothing and conform, fit the clothing, pose the figure then refit the clothing to the final pose, apply clothing texture. I personally found it impossible to manipulate the clothes to fit after applying the texture to the item because it becomes see though and I can't see body parts poking through. So I personally prefer to work on the clothes until I get it right, then add the clothing texture at the very end just before adding lights and rendering.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



drcypher ( ) posted Tue, 15 March 2005 at 11:58 PM

Thanks for the reply Acadia. I've already found the 'trick' for body sticking thru clothes - is to simply make the offending body part 'invisible'. although that does not work for hands and heads!.


momodot ( ) posted Thu, 24 March 2005 at 11:11 AM

Acadia, working with hair and clothes with transparency I use the old trick of setting the "display style" for the element to cartoon... this makes them opaque for display although without shading. Sometimes I choose cartoon as the display style for the whole scene to make poke through and pass through more evident.



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