Sat, Jan 25, 1:23 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 24 6:22 pm)



Subject: P6 Walk Designer


hoppersan2000 ( ) posted Sat, 12 March 2005 at 10:58 AM ยท edited Fri, 03 January 2025 at 8:39 PM

Attached Link: http://www.curiouslabs.com/imagecatalogue/customimageview/3669/?sbss=580&ReferrerURL=#

Please someone assure me this was a mistake on the part of CL to post a screen shot of the "new" walk designer yet all the sliders have P4 next to it, NOOOOOOOOO!!!!! If you have ever tried using the designer with non standard figures like Vol Vickie or Steffie Staxx and got the same results as I did, oh god don't let it be so.


operaguy ( ) posted Sat, 12 March 2005 at 11:16 AM

Frankly, what would be the motive for CL to make their walk designer work for the Daz models? DAZ, more than evern now, is the competition. ::::: Opera :::::


PapaBlueMarlin ( ) posted Sat, 12 March 2005 at 11:49 AM

I think they might have walk designer settings for all generations of the characters and you pick the figure from a menu so you get the settings that correspond to that figure...



Netherworks ( ) posted Sat, 12 March 2005 at 12:03 PM

Attached Link: http://www.nerd3d.com

Nerd already did Walk Designer modifications for V2, M2 and Vicky 3. When I was still a product tester, I had the privaledge of testing one of these tools and it worked quite well.

.


aeilkema ( ) posted Sat, 12 March 2005 at 12:43 PM

I doubt it very much that the new P6 walk designer will work out of the box with external DAZ figures. It seems that CL has launched a full blown attack on DAZ with the new P6 features, the new P6 figures and the new setup of the Content Paradise by teaming up with other parties. I don't blame them after at all, I still wonder what in the world DAZ is thinking to accomplish with D/S, besides the competition they've got themselves into now.

Artwork and 3DToons items, create the perfect place for you toon and other figures!

http://www.renderosity.com/mod/bcs/index.php?vendor=23722

Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(

Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk


PapaBlueMarlin ( ) posted Sat, 12 March 2005 at 12:59 PM

Well, I also find it odd that DAZ's profit officer left to be CEO of Zygote, a partner in CP. Hmmm...



Lawndart ( ) posted Sat, 12 March 2005 at 12:59 PM

There is no full blown attack. They are just doing what they do. That would be to make the program better and offer more features to make upgrades worth it. I really don't think they're sitting in a war room scheming on white boards how to screw the other guy. I seriously doubt that either company is out to hurt the other. The only thing that is full blown is how this stuff gets blown out of proportion. :) I would guess that DAZ had an opportunity (just like before) to be part of Content Paradise and chose not to. Whatever the motives are I'm sure it's not to try and be hurtful. Let me be VERY clear in saying that this is just a guess like the rest of it all. Just my 2 pennies, Joe


operaguy ( ) posted Sat, 12 March 2005 at 1:30 PM ยท edited Sat, 12 March 2005 at 1:30 PM

hoppersan2000,

It is very likely you will have to engage a third-party mod to the Poser6 Walk Designer, such as the one indicated by Netherworks above, to get it to work with the DAZ models. That's not that much of a problem.

::::: Opera :::::

Message edited on: 03/12/2005 13:30


Berserga ( ) posted Sat, 12 March 2005 at 5:32 PM

I imagine so as well, but honestly I see no advantage in CL to consciously try to make the WD incompatible with Daz figures, after all most people do use Daz figures. (look at the galleries anywhere and prove me wrong.) CL isn't primarily a content provider, and at present, Daz studio isn't any kind of threat to CL. (If anything it's a gateway drug). Making the Walk designer MORE compatible with The mill figures would actually make it more useful to more people and a better selling point for the software (which IS CL's buisness.) I think it's really just laziness and the fact that they feel that animation isn't a high priority that has prevented CL from improving the WD. About Nerds V3 WD: I actually noticed that the P5 version introduced some glitchy animation to the walk... while the P4 version worked great, so I will probably just export P4 walks as poses and just not use paths from now on.


DCArt ( ) posted Sat, 12 March 2005 at 6:39 PM

I imagine so as well, but honestly I see no advantage in CL to consciously try to make the WD incompatible with Daz figures, after all most people do use Daz figures. I don't think it's a concious effort to make it incompatible with the Daz figures. Rather, it is a concious effort to make it compatible with the figures that they KNOW people will definitely have (in other words, the figures that ship with Poser). Not everyone has the DAZ figures. Not everyone has Elle or Natalia or Koshini, or any of the many other 3rd party figures. BUT everyone who has Poser has the figures that are shipped with the program. As Joe says, a LOT of the "war between the companies" is what we perceive, and not how things really are. If you had 3D Studio Max, would you expect 100% support with files from Maya or LightWave? Can you load Painter files into Photoshop in their native RIF format? Can a PC read Mac SIT files without a utility that translates the format? No. Then why expect CL to support DAZ stuff 100%, and why expect DAZ Studio to support Poser stuff 100%?



Robo2010 ( ) posted Sat, 12 March 2005 at 6:45 PM

umm..still the same walk designer. Wondering why their isn't a P6 walk designer (Showing P4's), like for the winter queen. Maybe it is there. The slider isn't all the way down.


PapaBlueMarlin ( ) posted Sat, 12 March 2005 at 7:07 PM

Last I remembered there is no walk designer for DAZ|Studio and there haven't been a lot of motion packages released from DAZ or their brokers. So to say that it's the responsibility of CL to support DAZ items doesn't make much sense...



operaguy ( ) posted Sat, 12 March 2005 at 9:32 PM

Robo2010, What do you feel is missing or lacking in the current walk designer? Frankly, I would like to get more control over "speed of walk." It might just be that I don't know how to use the feature very well. You can control the number of frames (duration) of a walk from the designer, and the path and length of the walk with the path tool, but what if you want Jessi to walk very slowly and deliberately across the room? Full steips (not baby steps), but very slowly? ::::: Opera :::::


Tashar59 ( ) posted Sat, 12 March 2005 at 10:31 PM

You do know it's not that hard to make your own for whatever figure. Check out geeps tutorial on it. There is a very good one at Daz too. There are going to be some things you will need to do yourself. P6 is still not gods gift to make art/animation button yet.


jcbwms ( ) posted Sun, 13 March 2005 at 5:37 AM

Strictly a few observations: The image linked to above appears to be the Poser 5 walk designer modified in appearance only -- meaning that the P5 motions are unseen. IF so, it also indicates that the P6 figures will use a similar leg, hip, and arm rigging to the P5 figures. As to the supporting DAZ figures, it is the responsibility of a content creator -- any content creator -- to make their products work with Poser if that is what they intend those products to be used with. This applies to everyone. Be it the walk designer, face room, cloth room, hair room, lights, whatever. The fact that the most popular figures for Poser are made by a thrid party and are not fully compatible with it (figure heights, face room, walk designer) is not the fault of the company providing the program, but of the makers of those figures, who did not feel that the functionality was all that critical. Part of the reason for their not being interested in doing so, if I remember correctly, is that their rigging for those figures was more advance than the one the walk designer was built around in order to provide a smoother bend in the leg area -- which, at the time, was an acceptable trade off in the view of most, since the figures were much better looking than the default ones. Speed can be controlled by using low values in the walk motion and extended frame count.


Berserga ( ) posted Sun, 13 March 2005 at 11:06 AM ยท edited Sun, 13 March 2005 at 11:09 AM

"As to the supporting DAZ figures, it is the responsibility of a content creator -- any content creator -- to make their products work with Poser if that is what they intend those products to be used with." I don't disagree with that, I merely think that adding some extra compatibility, out of the box, with the most commonly used figures around, couldn't hurt. (And wouldn't be any great feat either.)

Message edited on: 03/13/2005 11:09


DCArt ( ) posted Sun, 13 March 2005 at 11:26 AM

That part would be tough, I think. Not everyone has the same figures. If CL supported the third-generation Millenium figures, the folks that have the first or second generation would complain ... and so on, and so on. Before you know it, they'd be spending a lot of time building in 3rd-party character support and taking away from adding new features for the new version. I'd rather have the latter than the former.



operaguy ( ) posted Sun, 13 March 2005 at 12:05 PM

not to mention that if CL bent its walk designer to 'work' with Vickie, and then at some point DAZ made a change that in turn invalidated the bend, or when fourth-party Vickie morphs that were not compatible come along, people would end up screaming at CL to FIX the broken walk designer. ::::: Opera :::::


DCArt ( ) posted Sun, 13 March 2005 at 12:15 PM

Yup, a good reason why the assumption that there is a "war" going on may not really be the case. Common sense dictates that it is a better decision to support the "known" rather than the "unknown."



Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.