Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 20 11:41 am)
You'll find that everyone has a different way of doing a scene. I will usually have an idea in my head as to what I want in my image. I'll usually put my "person" in first and then clothe him/her. I'll then add the props or background picture or buildings, whatever is needed and then work on the lights and camera settings in tandem because if I change the camera view I may want to change the lighting. There is no right way or wrong way and there is no set way either. If I'm using "dynamic" cloth for instance then the set up will be totally different because doing an image with "dynamic" clothing needs nore thought as to the finished reult than if using "conforming" clothing. Just do what you feel comfortable with!
Injustice will be avenged.
Cofiwch Dryweryn.
Me again, hehe ducks How do you get a background into the poser scene without resorting to PSP or Photoshop? I haven't tried that yet because I've been so befuddled with the basics. I haven't put backgrounds of any kinds to anything I've managed to do. I just make "tubes" (I know bad word here).
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Backgrounds are better brought into your scene through the material room. That way gives you more control over what you can do with it. Be aware that you won't see the background image until you render if you do it this way. The default setting for backgrounds is "tiled", you need to change this to "none" and then you can resize the background image using the "U" and "V" dials. Have fun!
Injustice will be avenged.
Cofiwch Dryweryn.
Something I've found very helpful when making a scene is to add a simple prop - say the Poser ball - and then in your Hierarchy window drag and drop all scene elements on the ball. Now make the ball invisible either by setting tansparency to maximum and highlight to 0 or just turning off visibility from the objects parameters. Now when you want to move your scene around it will move as one object just by manipulating the ball. You can move and rotate the ball to help you set your scene around your main character(s).
to follow-up with what thefixer mentioned about backgrounds. You'll have more control over your background if you bring in a single-sided square, turn it up on it's side, scale it up, and map your background image to it. You can move the "image" to where you need it then, make it bigger (or smaller), etc.
"You'll have more control over your background if you bring in a single-sided square, turn it up on it's side, scale it up, and map your background image to it. You can move the "image" to where you need it then, make it bigger (or smaller), etc." I think I can manage what thefixer said, but mapping a background to a square sounds way too advanced. I'll keep it in mind though for when I have a better idea about what I'm doing with those. I'm up to learning how to do lights :) Then I'll play more with posing. I'd like to try putting something onto a background, but my creativity is at an all time low these days and I seem to have a major creativity block which is partly why I've been sticking to making tubes. One more question. What is the difference between an "environment" and a "background" in poser?
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
I use the one-sided square method as PabloS mentioned. It is very easy to do. Heres how I do it: 1. Go to Props 2. Scroll down to Prop Types 3. Scroll down to One Sided Square 4. Double-click to add to scene 5. Click Render on the Menu Bar 6. Choose Materials 7. Apply a jpg image as a texture 8. Use the Scale slider to enlarge to fill the background 9. Move the square back with the move tool Hope that helps.
Hi Dannii,
I always bring in the character, cloth her/him, add hair. Then I do a pose, keeping in mind the scene I want to create. After that I bring in the props and arrange everything and then pose the hair to fit the scene. Last thing before render is play with the lights and camera angle and then render. It's pretty much trial and error though. LOL
Message edited on: 03/13/2005 10:47
My idea of rebooting is kicking somebody in the butt twice!
"What is the difference between an "environment" and a "background" in poser?" A background is usually just an image in the ... background, an environment will usually have more elments in addition to a background like foilage props, morphing terrain, etc. DAZ has Millenium Environment and Cyclorama. RDNA has Infinity Cove and Microcosm that you might want to look into.
Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=1055117
This is a short course on setting up a Poser SceneGordon
for the black lines i connect the Color Texture to the displacement node & set the value at 0.01 or so, that seems to take them away. only happens in firefly.
lost in the wilderness
Poser 13, Poser11, Win7Pro 64, now with 24GB ram
ooh! i guess i can add my new render(only) machine! Win11, I7, RTX 3060 12GB
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Hi, I would like to create a scene inside poser as I have seen so many wonderful renders here on Renderosity. However, I'm finding it very difficult. Could those who have some knowledge of this give me some advice. I.e. do you bring all the elements of the scene into poser first, pose them, and then bring in the characters? Or do you pose the characters first, get the camera angle, and then import the scene elements? All help greatly appreciated.