Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 21 4:12 am)
Have you selected her and then clicked on the "Set to current selection" button? If she's still too blurred, try smaller increments (lowest available is .01, I think) and test render on low settings (4) until she's not blurred. Then the final should be rendered at about 64 rpp to make it look less grainy.
This is not my "second childhood". I'm not finished with the first one yet.
Time flies like an arrow; fruit flies like a banana.
"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy
If you put the focus on her head the nose and ear are at different distances so one or the other may blur slightly. Just a guess but you might try putting a small sphere in the middle of her head, obviously small enough that it can't be seen. Select the sphere then in render options set the focal length to the current selection. It'll probably come closest to focusing on the midline of the head. On the other hand...as I type that... The eyes are probably where you want to tightest focus so... Select the eyeball...the one with the tear. Again, in render options set focal length to the current selection.
Dang, we're all so freakin' helpful. :^)
This is not my "second childhood". I'm not finished with the first one yet.
Time flies like an arrow; fruit flies like a banana.
"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy
I have opinions of my own -- strong
opinions -- but I don't always agree with them.
LOL@CD Nice work! (Beats LSD over the head with a wet kipper)
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
As an alternative to DOF. Place a box (or 2d plane, but I don't trust anything that doesn't exist sideways) behind the head. Scale it up until it covers the background, then smash it flat again. (The box should face the camera, I forgot to mention that.) Go into the material lab and set all the colors to white and all the number to 0. Make it 100% transparent. We're going to use Blurry Transmissions here, so adjust the specular highlight to something. (The whiter, the blurrier, might want to start at 127RGB and adjust from there.) Under render settings turn on Blurry Transmissons, set the RPP low for some test render. Test render. Fiddle with the specular highlight until happy. (Might also try fiddling with the depth of the box, I don't know if it matters, but it'd be fun.)
(moves quickly away from LSD who now smells of wet fish..)
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
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Could someone that has some experience with the DOF controls please help me with this. I would like to have it set so everything behind my little beauty is blurred but she isn't. I can't seem to get the correct setting for the DOF without blurring her.
Thanks
CD
EDIT: PS, please remember i don't have PS. I do post work in MS Paint until i can get the hang of using paint.net.
Message edited on: 03/13/2005 22:16
I have opinions of my own -- strong opinions -- but I don't always agree with them.