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Vue F.A.Q (Last Updated: 2025 Jan 30 6:52 am)



Subject: Appending a terrain in Vue4


kevin_c ( ) posted Fri, 18 March 2005 at 2:31 AM ยท edited Mon, 03 February 2025 at 11:59 PM

I'm trying to append a terrain using a different material that the terrain was originally made of. Can this be done? ie lets say I have created a terrain using a sandstone material. I'm happy with the initial terrain and click OK. I then double click on the terrain to bring it back into the editor but this time I want to spray on a different material, say grassland? I can't seem to figure out how to do this. It won't let me change from the original material. Thanks. Kevin.


niandji ( ) posted Fri, 18 March 2005 at 6:14 AM

Attached Link: http://niandji.com/html/tutorials.html

Try this link - While it is about mixing materials, it does explain the basic principles of using them on terrains.


niandji ( ) posted Fri, 18 March 2005 at 6:29 AM

file_203052.jpg

Alternatively, right click on the terrain and select 'change material', or right click on the material display window - top right of the screen, usually a sphere with the current selected material displayed on it - and change it from there.


kevin_c ( ) posted Fri, 18 March 2005 at 7:34 AM

Hi Niandji, That's a great tutorial and I'll definately be making use of that technique. Trouble is, what I really need to be able to do for this job is to add a new terrain with a different material onto an existing terrain. It's not just the look of the existing terrain I need to modify but the shape as well. I'm using the terrain editor in an unusual way. I've created a very flat, squarish plateau with a clay texture. It's meant to look like a clay tablet and I'm quite happy with the look of it. I now need to add embossed letters onto the top of the clay tablet and these need to be in the erroded bronze material say. I was going to spray them on using the terrain editor but I can't get them to be the bronze colour without changing the clay tablet from clay to bronze. Any ideas? Thanks. Kevin


yggdrasil ( ) posted Fri, 18 March 2005 at 8:04 AM
  1. Use an art package (e.g. Photoshop, paintshop pro) to create an image of your letters in black and white. White on black will give raised letters, black on white inset. 2. Open your terrain in editor and click picture. You will see a height map of your tablet in the existing terrain box and a box beside it to load the picture of the text. 3. Slide the mixing proportions towards terrain until letters are embossed to desired amount. 4. OK terrain. 5. Now materials. Save existing material to library (if you created your own or modified an existing). 6. Reset material and open editor. Select mixed material and load the original material into material 1 and bronze into material 2 now use the picture created in step 1 as image map in the distribution function . -- Mark

Mark


niandji ( ) posted Fri, 18 March 2005 at 8:38 AM

Sorry I misunderstood your question. I agree with yggdrasil, but that method (distmap function) will only give the bronze effect directly on the top (face) of the letters. Why not do it with two seperate terrains, one for the letters and one for the tablet?


kevin_c ( ) posted Fri, 18 March 2005 at 10:04 AM

Hi Niandji, I tried that but I could't get the "ground plane" of the letters terrain to disappear. You just got a bronze square with the letters embossed sitting on top of the tablet. If I could get rid of the bronze ground level and just leave the letters I'd be home and dry because I would just drop the letters onto the tablet. I'll have a play around with yggdrasil's method and see if it get's me anywhere. Thanks very much for all the help so far ;-) Kevin


niandji ( ) posted Fri, 18 March 2005 at 10:48 AM

file_203054.jpg

If you just want the to get the letters then clip the ground plane!


kevin_c ( ) posted Mon, 21 March 2005 at 2:26 AM

Yeah! I stumbled on this at the weekend before I read your post. Still prodding my way around the controls and finding out what everyting does. I should be fine now. Thanks for all the help :-) Kevin


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