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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 01 5:26 pm)



Subject: Poser6 Libraries


rockets ( ) posted Mon, 21 March 2005 at 8:16 AM ยท edited Thu, 01 August 2024 at 4:15 PM

This may have been ask before, but I haven't been able to follow all of the Poser6 threads. I'm still using Poser4 and have to use Pbooost because of my huge library. Does Poser6 have a better way of managing these files?

My idea of rebooting is kicking somebody in the butt twice!


Little_Dragon ( ) posted Mon, 21 March 2005 at 8:39 AM

Pro Pack replaced the proprietary .rsr-format thumbnails with standard .png thumbnails, which are much easier to create in paint programs. Poser 5 added such features as multiple runtimes, subfolder support, a material library, and mouse-wheel support. It fixed the folder/file-limit bug, so your folder names won't become truncated as your library grows. It also tends to remember the last folder to which you browsed, rather than opening to the People folder by default. Poser 6 enhances the library further. You can now undock it from the side of the screen and move it elsewhere, resize the panel to view multiple columns at once, and save morph deltas directly to the library. Enhancements to the Material Room permit you to save all the materials on a figure now, instead of just one material at a time. In other words, the material files act more like MAT poses than before. I'm not that familiar with the current features of Pbooost, but after you move up to P6, you'll almost certainly have less need for it.



rockets ( ) posted Mon, 21 March 2005 at 8:53 AM

Thanks Little Dragon, that answers my question.

My idea of rebooting is kicking somebody in the butt twice!


Letterworks ( ) posted Mon, 21 March 2005 at 9:32 AM

L.D. Have they released you Beta tester from the NDA yet? What's your REAL opinion of the program in general? mike


Little_Dragon ( ) posted Mon, 21 March 2005 at 9:52 AM

I wasn't a beta tester. I don't have P6 yet. And I probably won't receive my copy until April; I opted for physical shipment. However, Colm and several others have been talking about their experiences with the application over at RunTime DNA, in the Poser 6 forum.



Tempus Fugit ( ) posted Mon, 21 March 2005 at 11:13 AM

I'm a little uncertain as to what to do with my libraries when P6 gets here. I have a huge P5 Runtime, and am linked to my previous huge P4 Runtime. I'd like to just merge the things into one so I don't have three to go digging through, so I may experiment with drag-and-dropping to have it all consolidated. To re-install everything I've added over the years would mean digging through a pile of archive CDs, which are mixed and matched with other backups, game saves, Photoshop docs, etc.


DCArt ( ) posted Mon, 21 March 2005 at 11:16 AM ยท edited Mon, 21 March 2005 at 11:18 AM

LOL I hear you on that one! I have lord knows how many backup CD's with stuff in them.

Actually, as a solution I went out and got a nifty CD/DVD cataloging program called "Where Is It?". With over 200 backup CDs and DVDs it's a necessity and I can find any file at the drop of a hat. Slick!

But I'm thinking the same thing ... install new (if only for organizational purposes), or just drag and drop. I might go new, but then I'd also have to find all the updates for everything too. Ugh.

Message edited on: 03/21/2005 11:18



Letterworks ( ) posted Mon, 21 March 2005 at 11:29 AM

Sorry LD I was hoping! I'll have to check out RDNA. My own runtimes are spread acros about 1/2 of a 20 GB removable drive. THe problem is the textures are in one place the objects in abnother and the actual poser files may be in yet another. What I'd like woulf be to have all in one directory organized by folder name so if I wanted to modify a texture it would be easy to match to the object etc. Unfortunately that kind of orgainization would take months, or longer to start now. Not to mention the fact that injection files have to be in the primary Poser folder. mike


kmw ( ) posted Mon, 21 March 2005 at 2:21 PM

I have all my content on an external HD. No need to check and cross check disks anymore. That was making me nutso. Plus this way I've avoided the really horrible habit I had of buying the same items twice. [Finding something I'd just purchased on an old disk happened all the time.] And I'm curious to check out P6's new runtime features. Right now with P5 I have them all broken down by character and project. The new method looks to open it up even more. (I just hope they've corrected the compatibility with Vue.) kmw


Little_Dragon ( ) posted Tue, 22 March 2005 at 4:05 AM

Not to mention the fact that injection files have to be in the primary Poser folder. I've heard some indications that this is no longer the case with P6.



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