Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 09 4:28 pm)
I love Poser6! the new features as Image based Lighting with Ambient Occlusion, openGL, excellent new material room.. and many other things that I don't checked out yet.. the software don't crashed second day not one time. I am in Win XP SP-2 it is worth the money for sure... and I will tell you the truth if it was not ! But as every new software and feature we need some more time as only 2 days to get deeper and "push the renderer to the limit" as some of the members say I am happy with my purchase and I am not for plan to return back to Poser5 on this moment... Poser6 give me more realistic renders as ever before and I used almost all versions of Poser already from the begining.. it is just fantastic! Cath
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"Surrender to what it is - Let go of what was - Have faith in what will be "
"3. What do you like about Poser 6? What makes Poser 6 better than Poser 5" What Cath (Mec4D) said pretty much sums it up for me too. So far, P6 has been rock solid for me after a day and a half of putting through test after test. Ambient Occlusion is a HUGE plus, and works extremely well. Shadowcatcher is invaluable to me, because I do a lot of composite work. Also worth mention: 1. Point lights. They work good, BUT only work with raytraced shadows. That's a bummer big time. 2. "Specular Only" and "Diffuse Only" lighting is very good. Makes customizing a light rig much easier. 3. "Shadow Only" render mode! This is another huge one for me. Great for compositing, and it gives us much more control over shadows in post... yes, even animators do postwork! ;-)
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.
Dual G4 1ghz "Quicksilver" 1.5 gig pc 133SDRam Nvidia GForce 4MX Pretty close system in all respects. P6 is nice. It has some bugs but the workflow is much faster than P5. (Granted poser 5 was run from an 800mhz ibook) I havent tested all the rooms yet but I have had some stability issues and one full crash. (When I get around to it I will send CL the crashlog.) Keep in mind the software was just relased and some issues are bound to be uncovered. Also keep in mind beta testing is done on a few machines. (<100 ?) and then it is pushed to thousands of machines with that many different configs. You will see problems, period. Open GL is worth the upgrade in and of itself. I hate selecting a high poly model in a high poly scene and waiting a full minute for the object to get selected! Open GL takes it down to a few sec. Also the new render options are awesome. I have not used DAZ Studio. (I DL it but I have not had the time to install, play with it.)
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