Sat, Nov 9, 3:37 PM CST

Renderosity Forums / Vue



Welcome to the Vue Forum

Forum Moderators: wheatpenny, TheBryster

Vue F.A.Q (Last Updated: 2024 Oct 26 8:50 am)



Subject: Vue5in Does not like Poser to much.


SAMS3D ( ) posted Sun, 27 March 2005 at 5:40 AM · edited Fri, 08 November 2024 at 6:31 PM

I have been playing with Vue 5 In. I love it, but I have noticed that when I put heavy duty meshes in it from Poser, it sends me out a warning that it will severly tax Vue. Example I put a very simple pz3 of the GIRL in Vue, not alot and it slowed right down. Then I put one of our models in as a pz3 and it did great.....but then I put another pz3 model (also from DAZ), and got that same warning...anyone else expierence this. Sharen


creed2003 ( ) posted Sun, 27 March 2005 at 6:07 AM

So far I've only imported one Poser figure and haven't had any issues. I noticed it did slow the render times down but that's it. I'll have to try several figures and see what happens. Jim


Mazak ( ) posted Sun, 27 March 2005 at 6:18 AM

Attached Link: http://www.e-onsoftware.com/Support/Forum/post.php?fid=2&cat=2&pid=587

ATM I didn't have P6, check this link. I hope it help. http://www.e-onsoftware.com/Support/Forum/post.php?fid=2&cat=2&pid=587 Mazak

Google+ Bodo Nittel 


SAMS3D ( ) posted Sun, 27 March 2005 at 7:08 AM

This has to do with Poser 4 pz3 imports. I changed some default settings and it seems okay now. Does not like all those settings I guess. Sharen


aeilkema ( ) posted Sun, 27 March 2005 at 8:54 AM · edited Sun, 27 March 2005 at 8:57 AM

Mazak, your link is about a completely different issue. It's about .obj import, not pz3 import.

Message edited on: 03/27/2005 08:57

Artwork and 3DToons items, create the perfect place for you toon and other figures!

http://www.renderosity.com/mod/bcs/index.php?vendor=23722

Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(

Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk


Mazak ( ) posted Sun, 27 March 2005 at 9:07 AM

I refer to the answer of Fredrick Wind; he post to uncompress the files that came with Poser 6 by using the Python scripts and see his attachment jpg too. Mazak

Google+ Bodo Nittel 


agiel ( ) posted Sun, 27 March 2005 at 9:14 AM

Remember that with Vue Infinite, you can control your memory resources a lot better : - by setting the levels of Undo to a lower number than the default (I set it to 2) - by using Bake to Polygons to transform a group of meshes into a single mesh - by using Decimate to simplify a complex mesh I created an object in amapi, based on extrapolated curves with high definition. Imported straight into Vue Infinite, the object was 57 Mo !! After Baking and Decimation, I had an objct with visibly the same quality but only 8 Mo. I had to lower the levels of Undo just to be able to Bake, Decimate and Save in the same session.


tlaloc321 ( ) posted Sun, 27 March 2005 at 2:11 PM

I am hoping Vue5I handles them as well as V5E. I have been inserting as many as 9 fully textured poser figures with clothes (many without) for the last 6 months very happily. The system runs right at the edge but if I keep my eye on the physical memory availible (which I run ALL THE TIME on a second monitor) I am OK. If V5I does not at least allow this level of performance I will be unhappy. V5I arrives tomorrow. I have 2Gig RAM upgrade from 1 Gig just so that I could load the extra Posers - and browse the forums while rendering. If someone surfing this thread thinks I might be unhappy please let me know.


svdl ( ) posted Sun, 27 March 2005 at 2:38 PM

Didn't have any trouble using multiple Poser figures in Vue5i. Of course, having lots of RAM (4 GB), a fast CPU and a good OpenGL graphics card helps. I got about 12 Poser characters in one scene. Some of them dressed in elabore clothes All of them using hires (2000x2000 px minimum, 4000x5000 px maximum) texture maps. Plus two ships (70,000 polys and 40,000 polys), and of course some terrains, water, trees, rocks. Rendered slow but fine at 1600x1200 Final. Even works with 6 hires Millenium3 figures, plus an ecosystem consisting of 3 different lower-resolution humans plus an ecosystem consisting of 2 different boats with crew... No problem.

The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter

My gallery   My freestuff


tlaloc321 ( ) posted Sun, 27 March 2005 at 2:47 PM

WOW!!! I am so happy you replied svdl for you are the master of multiple poser figures in Vue. That is good news even though my RAM is half of yours, I am sure it will do OK. I notice that as you load the last couple of posers the system availible RAM seems to go down a bit less for each one like it knows it is reaching the end soon.


svdl ( ) posted Sun, 27 March 2005 at 3:00 PM

Oh, forgot to add. I import figures one at a time, fix up the materials, and then save them as Vue objects. When Vue starts to run out of memory, I save the scene and restart Vue. Seems to be a similar memory problem as in Vue 4.5 Pro, though less severe.

The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter

My gallery   My freestuff


tlaloc321 ( ) posted Sun, 27 March 2005 at 3:03 PM

AH that is what is meant by your use (and others) of the term "bake". Save the object as a Vue object then reimport them? Or save them and leave them there? I have also noticed that if I simply save, restart the computer and then open up again I get more room to work with in terms of availble RAM. Something like defragmenting your RAM sort of, if you open up sequentailly you get more and it does not get split.


agiel ( ) posted Sun, 27 March 2005 at 9:12 PM

No - 'baking' is a separate function. In Vue Infinite, select and object and right click - one of the option in the pop up menu will be 'bake to polygons'. That will have the effect of replacing your grouped object by a single mesh.


tlaloc321 ( ) posted Sun, 27 March 2005 at 10:10 PM

does the baking allow for the addition of more polygons etc.? Vue5I at T-12 hours.


XENOPHONZ ( ) posted Sun, 27 March 2005 at 10:20 PM

I think that it's time to kick up my RAM. V5I needs it.

Something To Do At 3:00AM 



Richard T ( ) posted Mon, 28 March 2005 at 7:43 PM

With 1GB of Ram, It would not import a V3, all hed morphs injected, with HMann's Screen Legend Hair (locked up after 45%). Worked ok wit a simpler hair. Richard


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.