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Vue F.A.Q (Last Updated: 2024 Oct 26 8:50 am)
Attached Link: http://www.e-onsoftware.com/Support/Forum/post.php?fid=2&cat=2&pid=587
ATM I didn't have P6, check this link. I hope it help. http://www.e-onsoftware.com/Support/Forum/post.php?fid=2&cat=2&pid=587 MazakMazak, your link is about a completely different issue. It's about .obj import, not pz3 import.
Message edited on: 03/27/2005 08:57
Artwork and 3DToons items, create the perfect place for you toon and other figures!
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Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(
Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk
I refer to the answer of Fredrick Wind; he post to uncompress the files that came with Poser 6 by using the Python scripts and see his attachment jpg too. Mazak
Remember that with Vue Infinite, you can control your memory resources a lot better : - by setting the levels of Undo to a lower number than the default (I set it to 2) - by using Bake to Polygons to transform a group of meshes into a single mesh - by using Decimate to simplify a complex mesh I created an object in amapi, based on extrapolated curves with high definition. Imported straight into Vue Infinite, the object was 57 Mo !! After Baking and Decimation, I had an objct with visibly the same quality but only 8 Mo. I had to lower the levels of Undo just to be able to Bake, Decimate and Save in the same session.
I am hoping Vue5I handles them as well as V5E. I have been inserting as many as 9 fully textured poser figures with clothes (many without) for the last 6 months very happily. The system runs right at the edge but if I keep my eye on the physical memory availible (which I run ALL THE TIME on a second monitor) I am OK. If V5I does not at least allow this level of performance I will be unhappy. V5I arrives tomorrow. I have 2Gig RAM upgrade from 1 Gig just so that I could load the extra Posers - and browse the forums while rendering. If someone surfing this thread thinks I might be unhappy please let me know.
Didn't have any trouble using multiple Poser figures in Vue5i. Of course, having lots of RAM (4 GB), a fast CPU and a good OpenGL graphics card helps. I got about 12 Poser characters in one scene. Some of them dressed in elabore clothes All of them using hires (2000x2000 px minimum, 4000x5000 px maximum) texture maps. Plus two ships (70,000 polys and 40,000 polys), and of course some terrains, water, trees, rocks. Rendered slow but fine at 1600x1200 Final. Even works with 6 hires Millenium3 figures, plus an ecosystem consisting of 3 different lower-resolution humans plus an ecosystem consisting of 2 different boats with crew... No problem.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
WOW!!! I am so happy you replied svdl for you are the master of multiple poser figures in Vue. That is good news even though my RAM is half of yours, I am sure it will do OK. I notice that as you load the last couple of posers the system availible RAM seems to go down a bit less for each one like it knows it is reaching the end soon.
Oh, forgot to add. I import figures one at a time, fix up the materials, and then save them as Vue objects. When Vue starts to run out of memory, I save the scene and restart Vue. Seems to be a similar memory problem as in Vue 4.5 Pro, though less severe.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
AH that is what is meant by your use (and others) of the term "bake". Save the object as a Vue object then reimport them? Or save them and leave them there? I have also noticed that if I simply save, restart the computer and then open up again I get more room to work with in terms of availble RAM. Something like defragmenting your RAM sort of, if you open up sequentailly you get more and it does not get split.
No - 'baking' is a separate function. In Vue Infinite, select and object and right click - one of the option in the pop up menu will be 'bake to polygons'. That will have the effect of replacing your grouped object by a single mesh.
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I have been playing with Vue 5 In. I love it, but I have noticed that when I put heavy duty meshes in it from Poser, it sends me out a warning that it will severly tax Vue. Example I put a very simple pz3 of the GIRL in Vue, not alot and it slowed right down. Then I put one of our models in as a pz3 and it did great.....but then I put another pz3 model (also from DAZ), and got that same warning...anyone else expierence this. Sharen