Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)
Attached Link: http://www.runtimedna.com/messages.ez?forum_id=43&Form.ShowMessage=126885
This thread at RDNA might help.From what I've been able to gather, you can move the goal and centers to where ever you want to help in posing or animating a figure. The center and goal can be keyframed also. Haven't played with them much yet... too many other things to play with so far:) Just a note... if you decide to export a figure make sure not to include the center or goal in your export. I was doing some work on James' brain and exported the full body and didn't uncheck them. Ended up with a couple of little extra body parts in my export that I had to get rid of:)
When you turn on auto balance the center of mass props become visible. You can move them to effect the apparent center of balance of the figure. Waaay to cool for animators. Another hidden prop is the depth of field control. If you adjust the focal distance on a camera the depth of field prop becomes visible. This gives you a visual refrence as to the focal point of the camara. Mo more guessing when setting up depth of field renders. Nerd3D
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Anyone know more about the CenterOfMassGoal and CenterOfMass markers in P6 added to every figure. I seem to getting these piled up after a while. I assume its for some kind of physics.