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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)



Subject: CenterOfMass addition in P6


Mason ( ) posted Wed, 30 March 2005 at 11:45 AM ยท edited Sat, 23 November 2024 at 12:09 AM

Anyone know more about the CenterOfMassGoal and CenterOfMass markers in P6 added to every figure. I seem to getting these piled up after a while. I assume its for some kind of physics.


geep ( ) posted Wed, 30 March 2005 at 11:47 AM

Um, does it only happen with Catholic figures? ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



randym77 ( ) posted Wed, 30 March 2005 at 11:50 AM

Interesting. Weighted rigging, like D|S has, maybe?


DCArt ( ) posted Wed, 30 March 2005 at 11:56 AM
Mason ( ) posted Wed, 30 March 2005 at 11:57 AM

Don't know. All I know right now is each figure gets a set. Sometimes they'll get two or 3 sets.


EdW ( ) posted Wed, 30 March 2005 at 12:03 PM

From what I've been able to gather, you can move the goal and centers to where ever you want to help in posing or animating a figure. The center and goal can be keyframed also. Haven't played with them much yet... too many other things to play with so far:) Just a note... if you decide to export a figure make sure not to include the center or goal in your export. I was doing some work on James' brain and exported the full body and didn't uncheck them. Ended up with a couple of little extra body parts in my export that I had to get rid of:)


operaguy ( ) posted Wed, 30 March 2005 at 12:42 PM

i wonder what other underhyped but cool features are still to be uncovered! ::::: og :::::


maclean ( ) posted Wed, 30 March 2005 at 1:47 PM

'Weighted rigging, like D|S has, maybe?' DS doesn't have it yet, but it's planned for a future build. A couple of strong hints have been dropped about weight-mapping and a new IK system, but no one knows how they'll work yet. mac


nerd ( ) posted Wed, 30 March 2005 at 4:21 PM
Forum Moderator

When you turn on auto balance the center of mass props become visible. You can move them to effect the apparent center of balance of the figure. Waaay to cool for animators. Another hidden prop is the depth of field control. If you adjust the focal distance on a camera the depth of field prop becomes visible. This gives you a visual refrence as to the focal point of the camara. Mo more guessing when setting up depth of field renders. Nerd3D


DCArt ( ) posted Wed, 30 March 2005 at 10:53 PM

Waaay to cool for animators. One thought I had was that you could write a Python script that would move the center of mass as the amplitude of a wind force object increased. You could have a person trying to walk against strong wind forces. Brings up some interesting ideas for animation.



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