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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 08 10:28 pm)



Subject: For all the folks worried about OpenGL... STOP worrying!!


ghelmer ( ) posted Thu, 31 March 2005 at 3:38 AM · edited Wed, 06 November 2024 at 10:00 AM

file_212206.jpg

I love the OpenGL preview in P6!!!! It's a bajillion times better than the software only preview we've been used to with P5 & P4!! All the posts about wariness of the evil, new, misunderstood OpenGL were for naught!! It rocks in a very large way!!! I've been a PC Gamer for over 10 years and have never had any bad experince with OpenGL accelerated games! Heck, I still prefer it to DirectX! If you've played any of the ID Software games you'll know what I'm talking about! I don't have the latest, fastest most expensive video card (Nvidia FX 5600XT around $179 cdn over a year ago!) and P6 looks and runs BEAUTIFULLY!!!!! See above image!! I work in a 640x480 area in Poser and my desktop is set to 1024x768 @ 32bits! If you haven't received your box yet and have been fretting about sys req's then I hope this might put ya'll at ease a little bit!!! Later!! Time to render this puppy!!! See ya in about 3 hours!!!!! :) Gerard

The GR00VY GH0ULIE!

You are pure, you are snow
We are the useless sluts that they mould
Rock n roll is our epiphany
Culture, alienation, boredom and despair


ghelmer ( ) posted Thu, 31 March 2005 at 3:44 AM

p.s. IMHO not even HalfLife2 characters look that good in realtime!! If only games could render that well at decent framerates!!!!! Actually, if only P6 could render that well in realtime at decent framerates!! G

The GR00VY GH0ULIE!

You are pure, you are snow
We are the useless sluts that they mould
Rock n roll is our epiphany
Culture, alienation, boredom and despair


Aureeanna ( ) posted Thu, 31 March 2005 at 3:56 AM

duhhhh...what does OpenGL mean?


ghelmer ( ) posted Thu, 31 March 2005 at 4:01 AM

"Open Green Lantern" ;)

The GR00VY GH0ULIE!

You are pure, you are snow
We are the useless sluts that they mould
Rock n roll is our epiphany
Culture, alienation, boredom and despair


kuroyume0161 ( ) posted Thu, 31 March 2005 at 4:21 AM · edited Thu, 31 March 2005 at 4:22 AM

;)

"Open Graphics Language"

IMHO, current versions of OpenGL far, far, far, far, ..., far surpass anything possible anywhere at anytime done using software-only methods.

Point: Direct hardware computations. No CPU, no OS overhead at the driver/firmware levels, no system memory (in most cases - textures are stored directly on the Graphics card). You can't get any faster than a direct link to data using direct firmware algorithms. The only bottleneck is between the graphics card, HAL/OS, (ETA) and maybe the competency of the OGL developer.

Anybody who thinks different can discuss this with a veteran programmer (me!). ;)

Message edited on: 03/31/2005 04:22

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


Birddie ( ) posted Thu, 31 March 2005 at 4:48 AM

I just like the way it reanders in Poser. :)


godseth ( ) posted Thu, 31 March 2005 at 5:21 AM

The OpenGL preview of DAZ STUDIO is billion times better of the preview of poser6 If only the textures sizes of the preview could be selectable in poser6. sigh...


Prikshatk ( ) posted Thu, 31 March 2005 at 6:37 AM

I'd like to see an openGL preview with lights involved. Thats often where things fall down.

regards
pk
www.planit3d.com


aeilkema ( ) posted Thu, 31 March 2005 at 7:14 AM

"All the posts about wariness of the evil, new, misunderstood OpenGL were for naught!! Now try this with 7 or more fully textured and clothed figures too!

Artwork and 3DToons items, create the perfect place for you toon and other figures!

http://www.renderosity.com/mod/bcs/index.php?vendor=23722

Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(

Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk


Natolii ( ) posted Thu, 31 March 2005 at 9:44 AM · edited Thu, 31 March 2005 at 9:54 AM

I've gotten up to 3 Unimesh figures (M3, V3 & SP), a Scene, clothing, skin textures, hair (with Transparencies & textures), Props, Morphs, Procedural shaders from RDNA for P6 & lighting and still had no issues using the OpenGL. This image is at Renderotica due to content.

Performance is greatly improved over Poser 5. In fact, the picture in my gallery, the Archmage's First Girl, was rendered in P6 Firefly using M3, V3, textures, clothing, props, Procedural Shaders, Hair and a Multi-plane Cyclorama Scene. This image is at Poser Pros & Renderotica, I tried uploading here, but the galleries were being a pain.

I've got a 4 unimesh (m3 x2 & v3 x2)scene in the works with one of Kawecki's Background scenes and some of Stonemasons Props. This scene brough P5 to it's knees on my current Poser rig. Edited to specify where these images are. For both galleries my name is Lilliana.

Message edited on: 03/31/2005 09:54


Aeneas ( ) posted Thu, 31 March 2005 at 10:05 AM

Well, in this case I like it that I was wrong. I'd just want to know, question of curiosity as I don't have Poser 6, what settings you have in Poser? Texture shading? Smart Window refresh? Smart Live Selection? AntiAliased lines? Dual Planes? (is not dual monitors) Hardware lighting? Active object plane? It's good that they did an outstanding job with this. Your image looks very nice indeed!

I have tried prudent planning long enough. From now I'll be mad. (Rumi)


praxis22 ( ) posted Thu, 31 March 2005 at 11:12 AM

yeah, I have to say I very impressed when I installed my first beta of studio, small, fast and high quality.


DragonCB ( ) posted Thu, 31 March 2005 at 11:19 AM

Attached Link: http://www.sgi.com/products/software/opengl/

OpenGL stands for "Open Graphics Library".

It was created by Silicon Graphics Inc. (SGI) in 1992 as an open and system-independent graphics library.

-Chris


kuroyume0161 ( ) posted Thu, 31 March 2005 at 12:58 PM

...or "Open Graphics Language". :) I've seen both quite often. Even if this one is unofficial, it has definitely stuck.

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


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