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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 23 9:03 pm)



Subject: Multiple Runtimes and Cleaning out


thixen ( ) posted Thu, 31 March 2005 at 6:44 AM · edited Fri, 24 January 2025 at 3:31 AM

I thought that I was a while back (but I could of just been hallucinating) a tool that aided in moving objects from one Runtime in poser to another. Is there such an application? If not is the best way to clean out my main runtime is to move what I can figure out to move and then catch the rest as they come up.


caulbox ( ) posted Thu, 31 March 2005 at 8:56 AM

file_212245.jpg

I was a late convert to Correct Reference Pro. To be honest, I thought it was just going to be a slightly better program than the free version available. However, I couldn't have been more wrong! CRPro is most definitely proving to be a superb investment, and my only regret is that I didn't purchase the program years ago. The screenshot will give you some idea of just how powerful (and useful) CRPro is. I believe there's a free trial available if you wish to check it out. The beauty of P5/P6 multiple libraries is that the decision as to how and when you are going to clean out your main runtime is entirely up to you. You can keep your messy runtime fully functional and operable in Poser, whilst beginning the process of re-structuring. I personally have adopted a strategy similar to that which your comments allude to. Instead of the tedium of brute force re-organization... I got myself into the habit of 'pleasantly re-discovering' so many items in my old runtimes that I had forgotten all about. I used such discoveries as my own call for action! "That's a definite keeper, to be moved and better remenbered!"... and very gradually what might have been tedium became a labour of love. Correct Reference Pro keeps a log and remembers all the accurately referenced items in your various runtime libraries. This means that any subsequent running of the program (after you've updated these runtime libraries) is very fast indeed. When I'm moving several items, CRPro will confirm within seconds whether I've omitted any relevant files. Absolutely brilliant and extremely powerful program! I'm glad I listened to others who advised me to purchase.


jwiest ( ) posted Thu, 31 March 2005 at 9:19 AM

Where can that be obtained?

John


caulbox ( ) posted Thu, 31 March 2005 at 9:35 AM

Attached Link: http://www.hogsoft.com/

You can get CRPro in the marketplace here, or at the official linked site - where the free trial is also available.


Angel1 ( ) posted Thu, 31 March 2005 at 11:36 AM

Ohhh WOW!!! This sounds like exactly what I need - thanks so much for the info :-) Angel1

....Now Bring Me That Horizon....
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leather-guy ( ) posted Thu, 31 March 2005 at 2:35 PM

I recommend Poser File Organizer (RMP) and P3d0 Pro (Senosoft) also. Between them those 3 utilities handle all of my Poser file/library maintenance needs. There's some overlap of functions, and differing function/workflow philosophy, but I've found the authors of all 3 to be really receptive to input from users. I've contacted all at different times with bug reports and suggestions and found them all to be receptive and eager to improve their products. The newest P3d0 coming out soon, will even be able to handle the P6 compressed OBZ files. I used it recently to mass-convert all my thumbnail RSRs to PNGs in one operation, deleting the RSRs at the same time. PFO and CRPro have more overlap in function, but each can do things the other can't as well. I really recommend all 3 to anyone needing more order in their Runtimes. btw - I just got an Email from Yarp (P3d0's author) today advising me of a completely new, more stable file management engine in the newest version (1.7.7 r2) awaiting release this week.


Dale B ( ) posted Thu, 31 March 2005 at 3:41 PM

Just an FYI: P-Booost works with P6, so -that- is a viable runtime libary tool as well...


Acadia ( ) posted Thu, 31 March 2005 at 4:19 PM

Caulbox, I notice in that screenshot you have separate folders for V2 and V3. I assume you have separate folders for each Millennium figure? I am trying to adjust to multiple runtimes, but ended up having to consolidate some just because I found it so frustrating to switch runtimes to get a pose, then switch to another to get lighting, etc. Also, I found that some things can be used for more than one figure, such as V3, S3P, The Girl, etc. How do you deal with multiple runtimes in situations such as items that work for more than one figure? I didn't know what else to do, so I consolidated V3 and S3P into one runtime. I also stuck the hair in there as well because again, I found it frustrating to have to move from one runtime to another just to apply hair.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



caulbox ( ) posted Thu, 31 March 2005 at 6:00 PM

I think that you've identified exactly why it becomes necessary to 'pause for thought' prior to rushing into any impromptu organisation of runtimes. When I first started to consolidate runtimes, one of my chief aims was to arrive at a situation where each of my integrated runtime libraries would be as near as possible self-contained. I wanted (and am slowly achieving) the ability to keep 'working backups' of these runtimes on CD (now DVD). The 'hair issue' is an excellent example to use in order to illustrate this dilemma. My own hair runtime is about exactly 2 gigabytes. Almost half of this content is contained within Textures and Geometries (most of which are universally applicable. I could indeed have opted to locate the relevant hair types within each of my characters libraries. However, I really do believe that such a strategy would only have added to the chaos that I was attempting to eliminate. Had I have followed such a strategy, then unless I was prepared to allow duplicate textures and geometries, I would have been introducing an essential inter-dependence in the gestalt scheme of things. The result that follows is that Very few of my hair items would be functional in Poser without a crucial component being loaded in some other (more or less) distant runtime. I can certainly empathise with your comments about finding it frustrating having to move runtimes - that too was an early concern which I shared. However, you'll probably be surprised to hear that I now (honestly) prefer 'getting lost in' my self-contained hair runtime library. Somewhat paradoxically, what I've learnt to value too is the empty hair library folder in my various runtime libraries. However deeply I'm nested within a particular character's own library, I always know that I can gain access to the root list of my runtime libraries by using this "short cut". As I keep my (most frequently visited) hair library at the top of my runtime list in Poser, I really don't find it much of an inconvenience to access whatsoever. When I return to other runtimes, I'm also assured that the subsequent opening of library folders will still be reflective of when I last visited. On a few rare occasions (e.g. relatively small MAT pose files) I'm happy to permit duplication in runtimes. I've also made several arbitrary decisions so that (for example) all the millennium uni-textures get located in my V3 runtime library. At the end of the day there really is no hard and fast solution to what is essentially a task of personal structuring, and I'm sure other users will adopt radically different - but equally effective - planning,


Acadia ( ) posted Fri, 01 April 2005 at 2:23 AM

A few weeks ago I reformatted my computer and completely re-installed my poser runtime; this time into multiple runtimes. I had one for V3, SP3, M3, hair, lighting and poses. About a week ago, I installed something into the V3 runtime, and saw that it was for SP3 too. At that point I dumped my SP3 runtime into my V3 one, making one runtime, and did the same with my Hair runtime making one runtime for V3/SP3/Hair. That same day I consolidated my Poses and Lighting runtimes into one because right after posing, I add lighting. Yesterday I installed something and saw that it worked not only for V3 and SP3, but for The Girl too. Argggg! Today I decided to separate them again. This time my strategy is: V3 character addons V3 clothing S3P character addons S3P clothing Multi-figure items Hair Poses Lighting I'm a creature of habit and find it difficult to adjust to drastic change in organization and eventually gravitate back to older, if not as effectual methods out of habit. One thing I can say about having redone my runtimes so many times trying to find just the right way for me, is that I weed out things that to me now see 'so-so' and are rarely used. Plus I'm getting better with my organization too :) I've made sure I have taken the time to rename the blasted "readme" files to the same as it's corresponding item, and have included the artist name on it as well as the folders in both the Character and Poses folder. My only concern is the "multi-figure items runtime". I'm not sure how I'm going to keep track of what's in it exactly. I somehow think that it will just fall to the wayside and the contents ignored. I only wish I could organize the Textures and Geometries folders instead of having them as massive dumping grounds, but I was told to not move things around or rename things in them otherwise Poser loses track of them. I'm hoping that by separating the clothing from the character addons, that the runtimes will be more managable. I have another question. You said you have your hair runtime at the top of your runtime list in Poser. How do you do that? I've tried changing the order of things and can't. I find the order is in the way I initially added them. Is there a way to change the order of them after they have been added or do I have to delete them and readd them again in the order that I want?

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



caulbox ( ) posted Fri, 01 April 2005 at 3:53 AM

Regarding geometries... I don't know (yet) whether the situation has been improved in Poser 6, but my biggest nightmare in the past was that Poser 5 certainly does lose track of any moved geometries (which have absolute paths in the cr2 files). That was my chief reason for purchasing CRPro initially. With careful scrutiny, you'll observe some contradiction in my comments above. If I keep all my millennium textures in my V3 character library, then it is of course going to be necessary for me to have that runtime loaded in Poser when I wish to apply maybe a MAT pose to S3 from her own runtime library. I have no problem with such issues. I can't envisage a time when my V3 runtime is not going to be an essential loaded pre-requisite within Poser for me, and my own decision has been to use this particular runtime library (currently over 5 Gigs) as a convenient repository when encountering the inevitable 'overlaps' you describe. As a related point here, I will add that I personally find little problems with accommodating a characters own clothing items within its own runtime library. Unlike the issue with hair geometries, the object geometries for clothing items are (almost always) specific to the character they are designed for. When there is an overlap, usually with multi-applicable textures, again I'm happy to keep all of my textures in my 'V3 repository'. I hope my (visible) DAZ DRESSED UP (the full title) didn't supply false cues that I advocate keeping clothing separate. That particular library is very much an old WIP (that I'm still gradually re-locating). The one exception here is that - not least because Steve has already taken the trouble to structure things to my liking in zipped downloads - I find it convenient to keep all of the Poserworld stuff in its own self-contained runtime. I tend to keep just about nothing in Poser's native runtime library (apart from the necessary delta files in the !DAZ folder etc). However I have to admit that my own solution for lighting, is to keep all my lighting sets in Poser's own runtime library. Again however, I'm happy to permit duplication here, when maybe I've got a particular lighting sets that is designed specifically for use with a particular item located elsewhere. Also the ANIMALS runtime which is loaded in the screenshot of CRPro is my most recent newly created runtime - normally CRPro would be visibly reporting many thousands of Poser files present. As for re-ordering the listing of runtimes within Poser, the only way is indeed to delete the library references, and then re-add them in your preferred order. This doesn't take long though. ...oh, and I wish you good luck in your endeavours. I think that one day you'll also be very glad to have started a task that time will almost certainly make more difficult - but imperative.


Acadia ( ) posted Fri, 01 April 2005 at 4:57 AM

I'm doing it the easy way. Rather than rifle through folders and try and figure out what files belong to what item, I just deleted the runtimes that I wanted to redo and start with a clean slate. That way I can take time to pick and choose what I want to add or keep out. I take the time to install/unzip one file, then go to the library/character, and library/pose folders and further organize them there, before moving onto the next file. It's slow going, but at least I know that I'll be able to find the readme's and MAT files that go with the clothing item from the character folder, because I've named them the same and have grouped all of the MATS for an item in a common folder for that item in the Poses folder IE: all my MATS for MFD are located in the MFD folder (one stop shopping when working with MFD) I'm not comfortable separating all textures to it's own folder/runtime yet. I'll see how what I'm doing goes, and maybe the next time I have to redo my runtimes, I'll try something a bit different to further organize the files. But for now I'll either do the common multiple character files runtime, or install the item into each figure's runtime. I don't have a lot of hard drive space to work with, so duplicate files are a concern to me, however, I will be storing my unused runtimes on a CD and swapping them back and forth from CD to hard drive as I need them. I'll keep hair, poses, faeries and lighting as constants on my main hard drive, and swap out the figure ones as I need them.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



caulbox ( ) posted Fri, 01 April 2005 at 11:46 AM

I can relate to so very much of what you say. I also once tried to locate my original zips and re-install - instead of rifling through folders. Two reasons why I stopped - firstly, as I wasn't deleting my old runtimes which still had gigabytes of stuff that I'd be using for some time, any left-over remnants only seemed to add to future confusion and complication. I suppose I was trying to visualise an hourglass, with the sand flowing from one runtime to another. A second reason why I abandoned this strategy is because, in my own 'finicky' way, I wanted total control over location of files. Notwithstanding the credits due to artists, I have my own style of nesting just about everything (including textures and often geometries too) in easy to find appropriately named locations. I'm actually doing it more and more now, since CRPro makes it a very easy option. I follow a similar pattern to yours when it comes to nesting poses/MAT poses within (in my case) character runtimes. I'll have a sub-folder called Clothing. Within this folder, there'll be another folder for each clothing item etc. To better clarify my comments as to why I prefer to make an exception with the Poserworld stuff... there's a 'consistency' adopted within all the zipped pw downloads, which makes it a breeze to select several zipped files at once, and extract them all to the Poserworld runtime. I usually return later to introduce my own particular OTT style - but I can rely on this consistency to know where to look. From everything you say, I think you'd get great rewards from CRPro. It isn't the cheapest (or most expensive) program for sure. But if the old adage that "time is money" has any substance at all, then I can only reaffirm my recommendation.


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