Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 23 9:03 pm)
It takes some getting used to, but try posing with Inverse Kinematics on the arms and legs (Dragging the foot or hand poses the entire leg, for example). But in addition to that, make sure that "Auto Balance" and "Use Limits" are set so that you don't twist everything way beyond what they are supposed to look like. When it gets close to what you're looking for, then use the dials to tweak it. Also ... often overlooked are HANDS. Hands can be just as expressive as the face. The tilt of the hand and positions of the fingers can tell a lot about the emotion of a character. And don't forget the eyes ... they are posable too!
Quote - But in addition to that, make sure that "Auto Balance" and "Use Limits" are set so that you don't twist everything way beyond what they are supposed to look like.
Hmmm, maybe that's part of my problem too. My poses look like contortionists, LOL Where do you find those options?
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Seconded on using IK on arms and legs. Once you have your basic pose switch on IK for the legs and rotate the hip slightly. Nobody ever stands bolt upright, so a slight tilt will increase the natural appearance. There's no substitute for studying anatomy, either. Learn how the body moves; the relationship between arms and legs and shoulders and hips are all important.
Coppula eam se non posit acceptera jocularum.
Read Schlabber's tutorials on posing - he's gold. The tip that comes in most handy is to work from large to small first - get the large motions/poses down and make them look as fluid as possible. Then make minor adustments working outward to smaller components of the figure. For Poser human figures start with the hip and then move outwards from there.... It's vague but it works. Unzipped
I fully agree with "unzipped"'s post: If you want to learn posing, read schlabbers tutorial....it's not only about how to technically solve the thing in Poser. It has also a lot to do how real human are "posing"... the only other suggestion I can give is to make "small" posing. CG (at least with unanimated pictures) is a still - media, and all too exposed "movement" looks strange and unreal.
Try checking out paintings as well - there's also a system called "Contra-Posto" (Counter Poise) that painters and sculptors uses for creating body poses. Sometimes it's easier to see how other artists achieve a "natural" look, because usually they "cheat" in some way - add exaggerations in areas of weight etc - the "Lead Hands" approach is most noticeable - the figure looks like their hands are really heavy, creating an interesting slope to shoulders and curve to the limbs etc...
Attached Link: http://www.curiouslabs.com/article/articleview/1010/1/319/
Yes, schlabber's "Art of Posing" tutorial is invaluable. I also use a mirror :o)"you are terrifying
and strange and beautiful
something not everyone knows how to love." - Warsan
Shire
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No matter how much I tweak, fiddle and mess with my figure poses, they always come out looking stiff and unnatural. I've spent hours on stuff, but then I look at pics here and in the MP, and I'm blown away. Is there a technique or a -- geez, what am I missing here?