Sat, Jan 11, 3:59 AM CST

Renderosity Forums / Vue



Welcome to the Vue Forum

Forum Moderators: wheatpenny, TheBryster

Vue F.A.Q (Last Updated: 2024 Dec 30 8:14 pm)



Subject: Check out this function-driven shore foam


dburdick ( ) posted Sat, 02 April 2005 at 2:15 AM · edited Sat, 11 January 2025 at 3:45 AM

file_212870.jpg

Based upon the genius of Eric Holbrook who came up with the idea of using Vue 5's new functions for creating foamy waves, I have extended his idea to a terrain model and simplified it a bit so that it renders real fast. The foam against the shore is generated by a function in the ocean terrain that basically tells Vue to progressively change the color of the material to white as it nears the shore. There are only two terrains in this scene (file size 550 KB). I'm sure with the proper lighting and twiddling with the bump map, that his could be a good solution for creating convincing, high-altitude ocean scenes. I'll try and upload the VUE file somewhere as well.


Ms_Outlaw ( ) posted Sat, 02 April 2005 at 2:30 AM

Looks good to me.


war2 ( ) posted Sat, 02 April 2005 at 3:46 AM

yep looking good to me aswell nice work, to both you and eric


SAMS3D ( ) posted Sat, 02 April 2005 at 4:55 AM

How did you do that? Sharen


ChileanLlama ( ) posted Sat, 02 April 2005 at 5:26 AM

file_212871.jpg

I've been playing with it too. This isn't too much different to Eric's original, I'm trying to keep the breaking waves, but remove the angularity and soften up the wave crests a little. This one retains the single procedural terrain, and water plane of the original. My work has been in trying to refine the function for the waves themselves. Bravo to Eric though, he did all the hard work :)


DMM ( ) posted Sat, 02 April 2005 at 5:26 AM

I'd be interested in learning how you constructed it in the function editor, what your thoughts were when you decided on a specific node etc. The manual isn't very good at describing the function editor.


dburdick ( ) posted Sat, 02 April 2005 at 5:55 AM

file_212872.jpg

Here's another take on the same idea but this time at close range and mapped to a flat plane versus a terrain. The thing that's cool about this is that you adjust the shore foam by raising or lowering the shoreline that intersects the water - just like real nature. After I play some more, I will post the filter map for this.


war2 ( ) posted Sat, 02 April 2005 at 6:51 AM

realy nice shore foam in the second example dburdick looking forward to the filter map


sittingblue ( ) posted Sat, 02 April 2005 at 7:02 AM

I too am looking forward to seeing the function parameters. It looks excellent and very promising.

Charles


dlk30341 ( ) posted Sat, 02 April 2005 at 7:42 AM

XLT work guys & gals. This looks great!


Belgareth ( ) posted Sat, 02 April 2005 at 10:49 AM

Here is a small tutorial/explanation Sharen (SAMS3D) http://www.renderosity.com/messages.ez?ForumID=12368&Form.ShowMessage=2163669


dadamson ( ) posted Sat, 02 April 2005 at 11:28 AM

Wow, very impressive!!!


Ms_Outlaw ( ) posted Sat, 02 April 2005 at 2:55 PM

This is what I've been looking for ~S~ So glad we got the smart folks on this forum.


estherau ( ) posted Sat, 02 April 2005 at 11:08 PM

bookmark!!!

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


war2 ( ) posted Tue, 05 April 2005 at 2:03 AM

just bumping it :)


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.