Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 07 3:27 pm)
you need a 3d modeling program, like 3d studio max, or rhino 3d, (those are the more popular, and extremely expensive ones), or you could try wings3d, which is free at their website. there are several modeling programs out there, some free, most not. if you've never modeled before, then you should start with something simple like wings, to learn the basics, and work your way up. as for clothes creation tutorials, there really aren't very many that i can find, and those out there are written for programs i don't have and can't afford. E.D.
yes, you can model clothing in wings. it doesn't have a ton of fancy features like a lot of the other (ungodly expensive, grr...) programs out there, but with some practice and patience you can make a lot of really nice models with it, to include clothing. but there are multiple steps in creating clothing for poser. depending on whether you want conforming or dynamic clothing, will depend on which steps you follow. you also have to do uv mapping, and grouping, especially if you're creating conforming clothes. the best method is to open the obj file of the figure you're wanting to make clothes for, in wings, then build the model of the clothing around the figure. E.D.
There are these things that someone made a while back (or maybe several someones) called quick suits, that, if I'm not entirely mistaken, are free to use for creating clothing. they're basically wraps that go around the original figure geometry that you can modify to create clothing. they don't have heads or hands but most have feet. you can find them in the free stuff section (or use to you could). might have to look around at some other sites for them. And its not impossible to create your own if need be, just takes some time.
E.D. Edit: There's another method, that i've been experimenting with, that might work for those using P5. I got the idea from someone else a few weeks ago that created a small halter-top type thing for v3, and i've been trying to expand on the same idea. if i can remember the name of the person that created it... You follow his steps, but instead of using the prop that he created, you create your own, to cover the entire body, or at least the whole part of the body that you're trying to make clothing for, then run it through the cloth room. Its sort of like shrink-wrapping the figure. then export the "shrink-wrap" mesh into your modeling program and modify it there. That way you don't have to worry about using anybody else's mesh and upsetting anyone, and you can do whatever you want with it. The cloth room is also a good way of making clothes that will be conforming, things like skirts, loin cloths, capes, etc. that might be a bit difficult to model on your own. E.D.
Message edited on: 04/03/2005 05:03
Attached Link: http://market.renderosity.com/mpview.ez?WhatsNew=Y
You can find some modeling videos at that link."It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
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Okay, I've seen a million tuts on how to change clothes textures and stuff and create new mats for them...but what do you use to create your own clothes? What is the best program to use and does anybody know of a good tutorial site? I really want to make my own clothes, I just dont know where to start?