Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 01 9:18 am)
I wish I could help but I haven't got mine yet!! Sigh... no email, no IM..... sigh.... Actually just put it anywhere (I have a "Morphs" folder in my runtime for morphs) and select the hair (probably the neck) and click add morph in the paramaters properties thing... then browse to your new morph and voila!!! Just remember to name it something pertinent to what it does... as the add morph dialogue just default names it morph!! G
The GR00VY GH0ULIE!
You are pure, you are snow
We are the useless sluts that they mould
Rock n roll is our epiphany
Culture, alienation, boredom and despair
You can put it anywhere. Just put it somewhere you can find it. Then select the hair and go to Object:Load Morph Target. In the dialogue box give it the name WW Hair and click locate. Then locate the object file you saved and open it. Then in the dialogue box click ok. Then in the parameter box select neck and set WW Hair to 1.000
Yes, it was really fun!
Though I don't think the gallery viewers were amused. Someone left a comment in German (I think) under mine. I don't understand German, but I get the distinct impression that he was rather irate. Sheesh. I put mine in the "Humor" section and clearly labeled it "Namihei." What was he expecting, nekkid Vicky in a temple with a sword?
ghelmer - check that you spelt namihei correctly - i have my email link already
I aim to update it about once a month. Oh, and it's free!
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Can somebody tell me where I need to put the Wonder Woman Hair morph from Koz so it'll work please? I've got the long hair installed, and managed to get the outfit and props unzipped and moved to the runtime so they work, but can't figure out where the hair goes. Thanks John
John