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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)



Subject: New to Poser 6 and have a few questions....


Pedrith ( ) posted Sat, 02 April 2005 at 7:32 PM ยท edited Tue, 13 August 2024 at 8:20 PM

Hi. I just received my Poser 6 for Mac yesterday and after a bit of fiddling I got it installed. I tried importing a background picture (1440 X 960) and Poser asked if I wanted the poser window resized to make the picture fit. I clicked ok and it seemed to work but when I rendered out anything, both still and animation, the image was clipped, by grey bars on either side of the image. I tried telling the images and animation to render at 1440 X 960, but Poser didnot render out to that size. Even on the animation (which took 6 hours) the image was still cropped. What did I do wrong? Also can import Bryce created quicktime movies to use as backgrounds? Is there a way to speed up renders? I'm on a G5 Imac with 2gigs ram. And finally what do they mean by removing backfaced polygons? Thanks Pedrith :) P.S. This such an improvement over Poser 3.


Larry-L ( ) posted Sat, 02 April 2005 at 9:56 PM

This happens only in the preview Fire Fly setting. When you go to do your final render and set your Fire Fly render to "final" it should capture the whole picture in the background. If you do a test render in P4 I think you'll find the background filled as well. This occured in P5 so I suspect it happens in P6 too. Back face polygons are not calculated in the final render. Polygons that do not face the camera. If you ever want to see the polygons, switch your figure to "wire" mode and you will see hundreds of them. By not calculating those polygons it speeds up renders times. I can't help you with your other questions.


nerd ( ) posted Sat, 02 April 2005 at 10:38 PM
Forum Moderator

Movies can be imported as backgrounds. In the mat Room (advanced view) you will find a BC Movie node in the background material. Attach it's output the the back ground root (The way the BG color node is hooked now, drag n' drop) Open your movie by clicking the "video source : none" in the shader. Windows use AVI, Mac uses Mov. Nerd3D


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