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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 01 7:14 pm)



Subject: P6 first reactions


Lyne ( ) posted Mon, 04 April 2005 at 11:38 PM ยท edited Thu, 15 August 2024 at 12:03 AM

file_215053.jpg

It came! My boxed version... got it right on my 3gig cpu 64 bit AMD machine with a bit older radeon graphics chipset.... works just fine! Got my P5 runtime hooked in super easy...and then started testing with v3 and 3Dream hair (my favorite hairs)....-Glorious Hair and Egypt hair-... erg! Yes..render settings were firefly and were fine... tried texture filtering..looked at trans map settings...seemed fine to me.

I like the FAST renders...the beautiful lighting and shadows that I just got the tiniest taste of...but if my fantastic bunch of trans mapped hairs don't work from the get go, it's no go for me... it will be only a test bed for products, while P5 will remain my "vehicle of choice"....

I don't have the energy or patients to change settings on layers of hairs. Any ideas?? (pretty sure the falloff was 0, would have seen that when checking...and FYI this is English Ivy from DAZ..her pale skin is actually prettier in P6 light, I think!)

Life Requires Assembly and we all know how THAT goes!


cymon20581 ( ) posted Tue, 05 April 2005 at 12:00 AM

still bad as p5. the rendering often hang/crash. maybe i would call itp5 upgrade version. it is same interface with not much improvement as other. (3d max,maya or lightwave). there are some bug really need to be fix before launch it to market. but that is my opinion.


pigfish9 ( ) posted Tue, 05 April 2005 at 2:16 AM

I love that you can set the double mouse click to either add or replace. I have inadvertently double-clicked too many times in the past and had to wait for the replacement pop-up box to cancel the change. I also like the expanding content window and the ability to always have thumbnails. Content Paradise finally has stores supporting it--including Renderosity. It is nice to be able to render part of the scene, too. The cloth and hair rooms seem to be working smoother but I think that is because I got a new highspeed PC to run P6 on. It's too soon to tell on the lighting because I haven't had enough time to play with it yet. Oh, and Jessie is SO much better than Judy.


momodot ( ) posted Tue, 05 April 2005 at 3:05 AM

I am working my way through the Referance Manual and I have not yet found how to expand content window (my fault I am sure) but only how to "unachor it". Does it infact alow textures etc for a figure to be group with the figure? How?



randym77 ( ) posted Tue, 05 April 2005 at 10:24 AM

Lyne, I don't think those are P6 bugs. I've had the same problems with P5.

The hard edges are probably due to the extreme pose. It's hard-looking because the hair is passing through the figure. There should be morphs that let you fix that sort of thing. If not, slight scaling should do it.

Visible skullcaps are a common problem with Koz's and 3Dream's hair in P5. First, make sure the transparency settings are right. Transparency should be 1, Transparency edge should 1, Transparency falloff should be zero.

If that's not it, try rendering with shadows off. If that fixes it, the problem is the shadow of either the hair or the skullcap. Make sure cast shadows is off for the skullcap. If it's the hair that's casting weird shadows, increase the size of your shadow depth map until the shadows look right.

As for the hair textures...do not use texture filtering. Instead, click on the hair and decrease the shading rate to at least 0.05. (I use 0.02, usually, but that will render very slowly.) Usually, the neck part of the hair is the only part you have to adjust. Then in render settings, lower the shading rate to match the shading rate of the hair.

FWIW, the Egypt Hair rendered great for me, right out of the box. But IMO, that's how it is with both P5 and P6. The transparency settings can be kind of random when the product was made for P4.


pigfish9 ( ) posted Tue, 05 April 2005 at 12:26 PM

At the top of the content window on the right there is a symbol that looks like two squares slightly offset from one another. It is not at the far right but next to it. This is the button that expands the window. I lucked across it.


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