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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 02 4:55 pm)



Subject: Any tips or suggestions for taking the "glow" out of nostrils?


AmbientShade ( ) posted Sun, 10 April 2005 at 3:26 AM · edited Fri, 29 November 2024 at 8:32 PM

I thought I found a prop once in the free stuff section that made nostrils render better, but I can't seem to find it now, and changing the diffuse color on nostrils just makes it look like the character has something stuffed up his nose. Anyone know what prop I'm talking about, or where to obtain something similar? Thanks. E.D.



stewer ( ) posted Sun, 10 April 2005 at 4:08 AM

If you have Poser 6, enabling AO on your lights should get rid of any nostril glow.


AmbientShade ( ) posted Sun, 10 April 2005 at 4:12 AM

nope, poser 5. I'm holding off on poser 6 for a while. too many complaints and bugs from what i hear. i'd love to experience working with jessie and james, but i can wait. plenty to do in the mean time. E.D.



stewer ( ) posted Sun, 10 April 2005 at 5:02 AM

With P5, the odds are also good that you get dark nostrils with one of the following things: * decrease shadow bias * zoom in the shadow light cams * switch to raytraced shadows * increase your shadow map size -Stefan


SWAMP ( ) posted Sun, 10 April 2005 at 5:06 AM

RuntimeDNA freestuff....called "No Glow".


elizabyte ( ) posted Sun, 10 April 2005 at 6:05 AM

Attached Link: http://www.morphworld30.com/

Morphworld has no-glow nostril props for Victoria (1/2), Mike (1/2), and Stephanie (the original). It's not difficult to adapt to the Generation 3 models. Personally, I just fix it in postwork. ;-) bonni

"When a man gives his opinion, he's a man. When a woman gives her opinion, she's a bitch." - Bette Davis


quinlor ( ) posted Sun, 10 April 2005 at 7:48 AM

Optimizing the Schadowcam view usually fixes it for me. The shadowcams schould zoomed in to just the objects that are seen in the render frame. If that don't help, increase the shadow map size or lower the shadow bias.


getjolly ( ) posted Sun, 10 April 2005 at 11:31 AM

Another idea would be to use a negative intensity light!

Jolly : CP Store :


Badco ( ) posted Sun, 10 April 2005 at 1:46 PM

Poser6 has too many bugs but you'll use Poser5 ? Bwahahahahahahahaha !!!! Owwww !! Stop it !!! My sides are killing me !!!! ROFLMAO !!!!!!!!


AmbientShade ( ) posted Sun, 10 April 2005 at 3:30 PM

lol, ok. Well, I have never personally had much bug experience with p5. I hear people complain about them, but I just haven't run into the same problems. Well, at least not since I got a new computer. Before it would take me an hour or more to render one image where as now its maybe 3 minutes. Besides, I never jump on brand new programs on release day anyway, be it software or video games. I wait for everybody else to experience the headaches and frustrations for me, while patches and updates are created. You have no idea how long it took me to finally get winXP. hehe. Patience is a virtue. E.D.



Barryw ( ) posted Sun, 10 April 2005 at 4:04 PM

I just set the nostrils to almost black. As long as it's not a portrait render no one will be able to tell.


bodi ( ) posted Mon, 11 April 2005 at 6:38 PM

ok im goofy but what is "AO"? on the lights?? yes i have poser 6. thanks.


Badco ( ) posted Mon, 11 April 2005 at 8:39 PM

AO stands for Ambient Occlusion. We know that IBL simulates Ambient light, but what is occlusion? Occlusion stems from the same root word as occult and means hidden or to hide. Ambient Occlusion is a fancy way of saying shadows, but remember they aren't real shadows. This is from a tutorial by KattMan that you can find on this website, http://www.ab3dp.com/ on the NG Extras page in the tutorials section. Its a nice little P6 lighting tutorial.


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