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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 08 9:27 am)



Subject: P6, spot lights and shadows


Kristta ( ) posted Sun, 10 April 2005 at 8:18 PM · edited Sat, 08 February 2025 at 4:43 PM

Oh boy. Where to start. I get very funny looking shadows in my image. I have two characters and three spot lights. Only one of the lights is set to cast shadows but it seems they all are. Has any one else run into anything like this? Kristta


Kristta ( ) posted Sun, 10 April 2005 at 9:27 PM

file_218955.jpg

Decided to go ahead and do a non-production render (saved as low quality jpg) to show the problem.


maxxxmodelz ( ) posted Sun, 10 April 2005 at 11:02 PM

Do you happen to have "reuse shadow maps" enabled? Have you tried to clear shadow maps before the render?


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


Kristta ( ) posted Mon, 11 April 2005 at 7:38 AM · edited Mon, 11 April 2005 at 7:39 AM

"reuse shadow maps" is NOT enabled.

How do I clear the shadow maps?

Thank you for your help with this problem.

Kristta PS. Just saw the "clear shadow maps" thing. Trying that now.

Message edited on: 04/11/2005 07:39


Kristta ( ) posted Mon, 11 April 2005 at 7:41 AM

ACK. Just got first Memory bug problem.


tastiger ( ) posted Mon, 11 April 2005 at 2:40 PM

Are you using IBL or AO? I've noticed that these turn shadows back on.....

The supreme irony of life is that hardly anyone gets out of it alive.
Robert A. Heinlein


11th Gen Intel(R) Core(TM) i9-11900K @ 3.50GHz   3.50 GHz
64.0 GB (63.9 GB usable)
Geforce RTX 3060 12 GB
Windows 11 Pro



Kristta ( ) posted Mon, 11 April 2005 at 5:58 PM

I'm using just three plain old spot lights. No AO and no IBL. I'm thinking of just tossing this project at this point.


Kristta ( ) posted Mon, 11 April 2005 at 6:51 PM

The problem has something to do with the ground. Even though I've turned the ground shadows off and made the ground transparent, the darned thing is still showing a shadow. I've fixed the problem by making the ground invisible. The shadow on the ground actually had nothing to do with the lights. It's weird.


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