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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 09 3:34 pm)



Subject: Another oddity in P6


amberlover13 ( ) posted Tue, 12 April 2005 at 9:19 PM · edited Sat, 09 November 2024 at 6:31 AM

I haven't heard anyone mention this one yet, but please let me know if anyone has a fix for it. After adding several peices of clothes to Aiko everything seems fine. Then when I start adding textures, some look as they should after adding a texture. Then when I added some of the textures the clothes dissapear leaving a semi nude figure! But then when I render it though, the clothes and textures are there again! Has anyone else had this problem?


Nalif ( ) posted Tue, 12 April 2005 at 9:26 PM

That's not a bug or anything I don't believe. It's just that the textures you're using have transparency maps. They usually set the object transparency to 1 and then rely on a black and white image to tell the object where to be transparent and where not to be transparent - but this information isn't sent to the preview window. The preview window just looks at the material and sees that it's transparent, and this is what's passed on to the preview window. That's why it looks like it's not there.


amberlover13 ( ) posted Tue, 12 April 2005 at 9:37 PM

Oh, thanks. It never did this in P5, so it kind of freaked me out when the entire peice of clothes just dissapeared...but the set I was using had 5 peices in it, and only 3 went invisible. The other 2 were still there.


wheatpenny ( ) posted Tue, 12 April 2005 at 9:54 PM
Site Admin

Yes, actually it did do that in P5 and also in P4. (the transparency feature was first added in P4)




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dialyn ( ) posted Tue, 12 April 2005 at 10:00 PM · edited Tue, 12 April 2005 at 10:05 PM

Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=2206843

It freaked me out too. In fact, I thought my figure had totally lost her clothes until I realized the dress rendered. Interesting program...I never noticed the disappearing clother in Poser 5 or Poser 4. Usally (in Poser 5) a bunch of dots at least remained to show you where the clothes were.

Message edited on: 04/12/2005 22:05


randym77 ( ) posted Tue, 12 April 2005 at 10:22 PM

I think you can adjust how transparency is displayed in P6.


mada ( ) posted Tue, 12 April 2005 at 10:53 PM · edited Tue, 12 April 2005 at 10:55 PM

...if you go to the material room and adjust the transparency dial lower and then back to full again it seems to fix it so that you see the preview of the transparency map again - it does for me in any case :)

Mada

Message edited on: 04/12/2005 22:55

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nerd ( ) posted Wed, 13 April 2005 at 12:01 AM
Forum Moderator

Set you display to Texture Shaded (Ctrl + 9) and you will be able to preview the clothes with the trans map applied. (OpenGL Only) If the clothes do not show go to the mat room and just select the material. It will "bump" the material and make it show. Nerd3D


MungoPark ( ) posted Wed, 13 April 2005 at 12:12 AM

I experienced the same after loading an old .pz3 - and its not related to transparency - clothes are invisible from the front but visible from the back but render ok.


FreeBass ( ) posted Wed, 13 April 2005 at 4:45 AM

Mungo; sounds like yr normals got inverted somehow (i;e, Poser is showing the backsides of the polygons). This can be easily fixed w/ the groupin' tool.



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amberlover13 ( ) posted Wed, 13 April 2005 at 6:00 AM

Thanks for all the suggestions....I'll definately try them. I've used the same clothing in P5, and it didn't happen to me there. I never thought to go into the material room and fix it from there.


MungoPark ( ) posted Wed, 13 April 2005 at 6:50 AM · edited Wed, 13 April 2005 at 6:52 AM

Content Advisory! This message contains nudity

file_219550.jpg

This is what it looks like - all textures checked for transparency - none - even in some faces the teeth are visible - all normals are ok - open gl is on transparency none - another thing is that the car is actually a complicated pink shader - now its blue because opengl uses the default color which in this case is blue but set to zero - strange ? My suspicion ist that it is a memory issue, i will try it now on another machine

Message edited on: 04/13/2005 06:52


stewer ( ) posted Wed, 13 April 2005 at 6:59 AM

That looks like imprecision of your graphics card's OpenGL depth buffer. At some points, it's unable to determine which of two close surfaces is the front one, and is sometimes taking the wrong one. I remember there was some camera dial you could use to compensate (hm...hither? I don't have P6 here), or you could try SreeD instead.


MungoPark ( ) posted Wed, 13 April 2005 at 7:08 AM

stewer you made my day- any idea why stranded hair always loads as black hair on a mac ? Wahtever I load - its always black and renders black. When I make a new material save it and reload it - all colors are reset to black


nerd ( ) posted Wed, 13 April 2005 at 11:49 AM
Forum Moderator

The car, collors set up on the alt-diffuce node don't show in the preview. CL knows about it and I don't think there's any thing they can do to fix it at this point. Just change the Color of the Diffuse node. Graphics card zBuffer, Turn "hither" up and "yon" down. You can usually turn yon way down. Nerd3D


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