Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 8:11 pm)
I haven't yet, but I thought it was only for use with raytraced reflections... IE., the type of reflections like you see on carpaint, plastics, and glass, where the reflective properties aren't as visible when viewing the object straight-on, but become more acute at angles. As opposed to metallic reflections, which are visible clearly at all viewable angles.
I guess you can use it for skin too, but I'm not sure how that would work. Wouldn't the edge_blend node be better for fresnel effects on skin?
Message edited on: 04/14/2005 16:30
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.
It's a combo refraction and reflection node. Other than making glass people, I can't think of any reason you would ever use it with a skin shader.
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I did some Fesnel messing around a bit yesterday, and found if you turn the duffuse low then it becomes transparent if you turn it high it becomes more opec. (or whoever you spell it). At 1 it 'seemed' to be completly solid, but the jury is still out on that. Also I found that refraction indexes below 1 tend to look more like a glass ball over 1 looks more matalic. (to me atleast) Does anyone really know the proper way to use this node outside of what it says in the (near non-existant) paragraph in the manual?
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Notice the funny little diamond shaped dots on the surface of the sphere? They seem to be located at each vertex on the model. Looks like a P6 render bug.
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the "diamonds" also happen with reflections, just standard raytraced ones on extremely reflective surfaces! smoothed or not. bloody annoying, and stopping me from using reflective surfaces!
TemplarGFX
3D Hobbyist since 1996
I use poser native units
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Just courious has anyone messed around with the Fresnel node with a skin shader as of yet. I keep meaning too, but haven't got around to it yet. If so what where your numbers/results. L8rs