Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)
As I understand it, most shaders will be faster and easeier on the processor than image textures, but some can slow you down (i.e. Raytrace reflections and refractions) See post 15 and 16 of this thread http://www.runtimedna.com/messages.ez?Form.ShowMessage=128816 for the most complicated I have done. (sorry cant post images from here)
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RE: #2 Possible causes. Did you accidentlay have it in there twice when you saved the material? did you apply the material to the same place twice? (should delete the old ones, but not sure if it always does.) did you copy and paste nodes or use "apply to all"? suggestion: use the "remove detached nodes" wacro before saving materials (hold down shift while hitting the button to applie it to all materials zones of the object)
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Thanks, It doesn't matter which node I move: It applies to all of them.
(1) not that I am aware of.
(2) I restarted poser and just applied it once.
(3) No
Re suggestion: I did select all and apply to all when I was testing the material and before I saved it. However I didn't "remove detached nodes" before saving.
That may be the problem as it doesn't happen with any of the materials that came with P6. I will have another play with it in the AM, after I have a good nights sleep, & letyou know how it went.
Richard
Message edited on: 04/18/2005 09:42
I did select all and apply to all when I was testing the material thats probably the problem. When you "apply to all" it does not delete the nodes out of the other material zones before adding the new ones. You should be able to fix this by applying your material, holding down shift and hitting the wacro and then resaving the material. I have had the "removed detached nodes" not delete all the nodes (especialy image nodes) so you may double check your zones before resaving.
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Hi, Two questions re the Material room. 1. I have created a procedural texture, no bitmaps are used, and it appears to apply to to the all texture zones character (V3 MFD in this case) without any seams showing up in the final render. Are procedural texture seamless? 2. When I apply a procedural texture that I have saved in the Material Library the nodes in the material room duplicate themselves when I click and move them. Is there a way around this interface problem? Thank you. Richard