Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 22 10:18 pm)
you can get a decent skin texture by making a new layer, fill it with the base skin tone that you want to use. Then add a noise filter of about 7. (5 to 7). Then do another filter on the layer using gausian blur, at about 1 to 2. I'm not quite sure of the exact settings for each filter, as I don't have photoshop opened right now. Just experiment with those settings until you get a skin grain that you're happy with. Keep in mind, less is more. Don't overdo the detailing. You'd be surprised at what posers render engine can pick up from a texture map. And remember that bump maps add good texture to skin as well. You can make a bump map by making a grayscale copy of your body texture image, then invert the grayscale image and save it. That's how I do my bumps, but other people have various ways of doing theirs. Hope that helps. 8-) E.D. P.S: Don't forget to always use seperate layers when adding things like makeup and lips, brows, etc. In case you mess up, or want to change it, you can just delete the layer or turn it invisible. Once you're happy with something, then you can merge the layers to make the changes permenant. (but you should still keep major things like brows, skin details, etc, on seperate layers in a master .psd file). 8-)
Something else which helps tremendously is to add a marble filter at the very edge of visibility. Pick a colour slightly darker than your skin tone for the veins, and one slightly lighter for the base. Then, play around with the marble settings until you get something that covers the whole body in a realistic "vein like" manner. Use the different blending modes (I use Photoshop but I assume PSP has something similar) and opaacity until you get something you're happy with. You can also selectively erase parts (or partially erase with a non-opaque eraser) to add more realism.
Coppula eam se non posit acceptera jocularum.
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Message edited on: 04/20/2005 17:01