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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 02 2:22 am)



Subject: Is the Hair in Poser 6 any more usable than in Poser 5?


pookah69 ( ) posted Wed, 20 April 2005 at 11:08 PM · edited Sun, 02 February 2025 at 4:51 AM

Forgive me if somebody has already covered this topic, but have they made any improvements in the modeling of Hair in Poser 6?


tastiger ( ) posted Thu, 21 April 2005 at 12:01 AM

I honestly don't think the supplied dynamic hair is as good in Poser 6 as it was in Poser 5. At least the Poser 5 hair came in and fitted OK - with all the P6 hair I have had to play around to get it to fit and then there seems to be bald ptches here and there, so I'm back to using my P5 dynamic hair. The only real problem I had with Poser 5 hair was the collisions, but I have since found out that is a problem with the number of polygons in the skull cap.....

The supreme irony of life is that hardly anyone gets out of it alive.
Robert A. Heinlein


11th Gen Intel(R) Core(TM) i9-11900K @ 3.50GHz   3.50 GHz
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randym77 ( ) posted Thu, 21 April 2005 at 5:58 AM

The P6 hair is much lower-res. 100-poly skullcaps, not 1,000-poly, like in P5. And generally fewer verts. So it's easier to dynamize.

But it's not designed all that well, IMO. It goes straight through Jessi's cheek, which screws up the dynamics. Because it's so low-res, you do get bald spots and such. And the skullcaps look weird on some of the hairstyles. Not sure if they meant them to show through, in order to "fill out" the sparse hair somewhat, or if they made a mistake in scaling or transparency, but it's ugly in closeup.


Little_Dragon ( ) posted Thu, 21 April 2005 at 6:31 AM

Check out Jolly's new dynamic ponytail hair.



lululee ( ) posted Thu, 21 April 2005 at 8:26 AM

Little Dragon Where can I find the Jolly hair? cheerio lululee


pookah69 ( ) posted Thu, 21 April 2005 at 8:38 AM

Jeez, if it isn't as good as P5, seems to me like I should just give up and stick with trans-mapped hair. In P5, once you add dynamic hair to a scene, everything slows up tremendously, and then the rendered results are rarely worth all the extra slowness you endure to get to the finished product. And as far as the hair-room....that is one of the most frustrating places to work. (there, I feel much better now that I've whined a bit!)


Little_Dragon ( ) posted Thu, 21 April 2005 at 9:03 AM

Little Dragon Where can I find the Jolly hair?

At Content Paradise.

Also, on the Jolly website



Tirjasdyn ( ) posted Thu, 21 April 2005 at 9:13 AM

Um it is a good...as far as the hair room goes. The premade pieces look to be for stills...(for stills you don't need to grow the whole head of hair, just at that angle you want.

Tirjasdyn


Philodox ( ) posted Thu, 21 April 2005 at 11:56 AM

I don't know if it's just me or what, but when I use collisions with P6 and dynamic hair, I haven't yet gotten any exploded bags of grass clippings...


tastiger ( ) posted Thu, 21 April 2005 at 2:43 PM

"Not sure if they meant them to show through, in order to "fill out" the sparse hair somewhat, or if they made a mistake in scaling or transparency, but it's ugly in closeup." Think you have hit the nail on the head Randym, thats exactly what I was trying to get across, I'm really dissapointed with this batch of hair. Wasn't all the hair in P% 3rd party though? - I'm just wondering if that is why the P6 hair doesn't compare....

The supreme irony of life is that hardly anyone gets out of it alive.
Robert A. Heinlein


11th Gen Intel(R) Core(TM) i9-11900K @ 3.50GHz   3.50 GHz
64.0 GB (63.9 GB usable)
Geforce RTX 3060 12 GB
Windows 11 Pro



getjolly ( ) posted Thu, 21 April 2005 at 10:57 PM

Attached Link: http://www.getjolly.com/modules.php?op=modload&name=phpbb2&file=viewtopic.php&p=214

The sparce hair effect described can be addresed very simply, I wrote a few suggestions on our forum last week at the attatched link which address this, I was hoping to also put up some images as a visual aid soon. The Jolly strand ponytail is not just for still's an can be used dymically. BTW the product images are the default lights with only their colour changed to white. If you have any questions with regard to Jolly Strand Hair or its use with Poser in general, don't be shy about asking, and we will do our best to answer. :) Jolly

Jolly : CP Store :


getjolly ( ) posted Thu, 21 April 2005 at 11:26 PM

oops spelling mistake, I'm all thumbs - dynamically :)

Jolly : CP Store :


randym77 ( ) posted Fri, 22 April 2005 at 6:38 PM

I think the P6 hair is intentionally low-res. The big problem with the P5 hair that came with P5 was that it was too high-res. Even if you had a really souped-up machine, collision detection didn't work.

But because of the way it's designed, it really doesn't dynamicize very well, desite the low poly count. In some styles, it goes through the character's faces, which screws up the dynamics. And even when it doesn't, the hair flattens unattractively when you dynamicize it.

I dunno...I suspect the P6 content was a last-minute rush job. Missing files, weird joint problems, hair that's tweaked for dynamics but doesn't look good dynamicized. You get the feeling someone ran out of time to test the stuff.


getjolly ( ) posted Tue, 26 April 2005 at 5:32 PM · edited Tue, 26 April 2005 at 5:36 PM

Attached Link: http://www.getjolly.com/modules.php?op=modload&name=phpbb2&file=viewtopic.php&p=214

Randym77 - there are way's around the dynamic flattening you describe (I guess I'll have to write another tutorial)

Ok I have put up a couple of diagrams as I said I would, to explain the technicalities of the hair balding phenomenon further. (link attatched)

Message edited on: 04/26/2005 17:36

Jolly : CP Store :


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