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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 14 4:48 pm)



Subject: Geometries In Poser 6


Emanaia ( ) posted Tue, 26 April 2005 at 12:25 PM · edited Thu, 14 November 2024 at 10:38 PM

Could somebody please tell me what "Geometries" in Poser 6 are, how you access them and how they are used? I see in my files that I have a ton of them but don't know what to do with them or how. Thanks so much! :)


ockham ( ) posted Tue, 26 April 2005 at 12:35 PM

The Geometries are the basic surfaces of the models. An OBJ file basically contains a list of 'vertices', which show where each point of the model should go in 3D space, and a list of 'facets', which show how to form surfaces from those points. Here's the OBJ file for a simple cube.. v 0 0 0 v 0.02 0 0 v 0.02 0.02 0 v 0 0.02 0 v 0 0 -0.0199126 v 0.02 0 -0.0199126 v 0.02 0.02 -0.0199126 v 0 0.02 -0.0199126 f 1 5 6 2 f 2 6 7 3 f 3 7 8 4 f 4 8 5 1 f 8 7 6 5 f 1 2 3 4 You can see that each of the 'v' (vertex) lines gives an X,Y,Z location. The first 'f' (facet) line tells Poser to create a surface with vertices 1,5,6, and 2 as its corners. Poser then takes these basic instructions and does lots of other things with them: scales the shape up or down, rotates it in various ways, attaches it to other shapes to make a body, applies colors or materials to the facets. Those other actions are contained in the CR2 (figure) or PP2 (prop) files. Note that most of these files are in compressed form (OBZ instead of OBJ) in Poser 6; you'll have to unzip them to see the "real stuff".

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Emanaia ( ) posted Tue, 26 April 2005 at 12:37 PM

So basically these are files that sit in poser but you don't actually access them as you would props, hair, etc, correct?


ockham ( ) posted Tue, 26 April 2005 at 12:42 PM

Exactly. These are the underlying shapes, and most of the OBJ files are used by several different figures. It is possible to load an OBJ directly into Poser (File:Import:Wavefront OBJ) but that's not the usual way of doing things.

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Emanaia ( ) posted Tue, 26 April 2005 at 12:51 PM

Thank you for your help! I am SO new to Poser and Poser 6 is the first one I have used so I know almost next to nothing at this point. I have created one pic so far but I think I have one hair left and an overload of caffine LOL


operaguy ( ) posted Tue, 26 April 2005 at 12:57 PM

i am NOT new to Poser but never understood the very basics of geomotry. Thanks Ockham


akura_ ( ) posted Tue, 26 April 2005 at 1:35 PM

Now where are the geometry file for the defult Poser 6 characters. I looked and can't find them.


Emanaia ( ) posted Tue, 26 April 2005 at 2:18 PM

In my Windows file manager they are: Poser6/Runtime/Geometries


maclean ( ) posted Tue, 26 April 2005 at 3:19 PM

'Now where are the geometry file for the defult Poser 6 characters. I looked and can't find them' For some bizarre reason, they're in the character library. CL have decided to confuse everybody and put the J & J obz files in their library folders. Don't ask me why. I'm as puzzled as you'll be. mac


akura_ ( ) posted Tue, 26 April 2005 at 3:28 PM · edited Tue, 26 April 2005 at 3:31 PM

O.o Thats odd. Im trying to load Jessi into DAZ Studio and now its asking me to find an obj file that the program can't reconise.

Message edited on: 04/26/2005 15:31


maclean ( ) posted Tue, 26 April 2005 at 3:34 PM

It can't recognise it because it's been trained to look in geomtries folders for an .obj file. Who could have foreseen that CL would move the goalposts by putting an .OBZ file in the LIBRARY? mac PS For those who have P6, there's a python script for uncompressing the obz files.


maclean ( ) posted Tue, 26 April 2005 at 3:37 PM

Akura, AFAIK, daz studio can read the obz format. If you can find the file it's looking for in the P6 library, try making a copy of it and putting in the main Geometries folder. Then load the figure in studio and see if it opens. If it works, let me know. Other people have been asking the same question. mac


akura_ ( ) posted Tue, 26 April 2005 at 3:38 PM

file_228515.jpg

I GOT IT TO WORK!!!!


maclean ( ) posted Tue, 26 April 2005 at 3:42 PM

How? mac


akura_ ( ) posted Tue, 26 April 2005 at 3:44 PM · edited Tue, 26 April 2005 at 3:46 PM

Ok when it asks for the PMD file, find it. It well reconise it. Then when It asks for you to find the obj file hit no. Reimport the scene, then when it asks to find the pmd, find it and then DAZ Studio will not ask for the obj file the second time and file will load automatically.

Message edited on: 04/26/2005 15:46


maclean ( ) posted Tue, 26 April 2005 at 3:53 PM

Thanks, akura. I'll pass this info on. mac


akura_ ( ) posted Tue, 26 April 2005 at 3:55 PM

Your welcome mate, I posted it at DAZ in the DAZ Studio Forum.


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