Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)
I is here. As it says in the readme, the head takes a seperate texture- Use Vickies (or Mikes) head texture there, for the HeadSkin, eyes, mouth, etc. The BODY takes a P4 Fem texture. Now... on the neck- On the P4 texture, you need to color around the neck area a bit more than what it normally is. The neck is the key piece of fitting the two characters together. It's new, so isn't mapped quiet the same as the P4, yet is in the same area on a map. Be best to make a hybrid texture or them. Someone here was working on that. Run them through UVMapper and take a look at their template. Hope that helps.
Mahalo for the reply ... I did use the textures as it said in the readme. The settings needed tweaking (transparency min/max) before it would see the eye textures. It also didn't see the eyebrows and eyelashes from the textures without some adjustment. Also, the settings at render/materials act weird and I have had to resort to saving excessively. Out of the box it didn't work but it was a learning experience and as I have communicated elsewhere, what I really need is the businessman with Michael's head. Thanks for your comments. I'll look at the meshes with UVmapper.
Well, if the businessman uses the P4 basic neck, then you cn use the Bobby head and neck on him. Get compose (Freestuff, I believe), and import Businessmann, the DELETE his head and neck. Save the new file. Then import Bobby. Delete everything BUT the neck and head. Leave the head and neck there. Then re-import your freshly saved headless/neck-less business man, and MERGE them (select merge before re-importing). Then save them together as a new figure. To save space on your HD, delete the headless figure :o) Run it through UV mapper, and you'll see the maps overlap, BUT if you wer to compare the head to Mikes, it'd match, and the businessman would match that part. Thus, again you'd need to use a Mike head map and a businessman texture.
Warrior, I put the businessman and Michael together per your instructions. Slick. Love that Java utility, Compose. It worked fine but problems with the neck of the businessman's shirt. It is somewhat shredded and I can't seem to fix it. Strangely, if you import (I used the same cr2 you provided with Bobby, just edited the reference line) the file as comp.obj (prop)then the neck problems seem not noticeable. Of cousrse as a prop it lacks versatility. advice? john
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Attached Link: advise please about P4/Mil-man-woman composites
I downloaded, Bobby, Paul and Polyette. They are composite characters, with a P4 body and a Michael or Victoria head. The heads are giving me trouble. quirky. Eyebrows, lips and eyes are not reading the template. How do I resolve this? Especially, how do I get the eyes to work? I can use separate eye textures for Polyette, but they don't seem to work for Bobby. Paul is still in the zipper. I used the textures indicated in the instructions, but the eyes still come up blank. I can see that there are eye textures on the texture I selected yet it still doesnt't work. Wassup? Also, Poly has a ring around her neck where the two meshes come together?