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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 27 9:24 pm)



Subject: ok....stumped.....


Andi3d ( ) posted Fri, 29 April 2005 at 5:05 AM · edited Sat, 28 December 2024 at 2:01 AM

file_229652.jpg

i can't for the life of me work out why this mesh looks like it does on the edges after importing it into poser PP. before it leaves Max, it looks great, smooth and none of this horrid triangulation at the edges. Gets into poser, and somehow it looks like this. cant figure out why, nor where to start on correcting it. any ideas anyone?

 "That which doesn't kill you is probably re-loading"


Andi3d ( ) posted Fri, 29 April 2005 at 5:06 AM

oops, forgot to turn up the quality a bit on the export image....

 "That which doesn't kill you is probably re-loading"


Andi3d ( ) posted Fri, 29 April 2005 at 5:21 AM

actually, i think I may have worked it out.....one of the modifiers in the stack, seems that poser doesnt like it...rolls eyes

 "That which doesn't kill you is probably re-loading"


stonemason ( ) posted Fri, 29 April 2005 at 6:04 AM

what's the Max modifier? & did you try splitting the verts?(or bevel the edge)

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The3dZone ( ) posted Fri, 29 April 2005 at 6:05 AM

looks to me like you have sharp edges in the dark areas,when I have an object do that,I usually take it into uvmapper and split the vertices,and that does the trick. -3DZ

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Andi3d ( ) posted Fri, 29 April 2005 at 6:41 AM

yep, tried splitting the verts, and beveling the edges. It just seems that poser doesnt like the max shell modifier

 "That which doesn't kill you is probably re-loading"


maxxxmodelz ( ) posted Fri, 29 April 2005 at 7:00 AM

You collapsed the stack before exporting, right?


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


stonemason ( ) posted Fri, 29 April 2005 at 7:08 AM

& if collapsing (to poly not mesh) doesn't fix it..can we see a wire

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Hawke ( ) posted Fri, 29 April 2005 at 7:22 AM

Looks like poser smoothing the normals. The3Dzone's splitting the vertices method should work or you could champfer the edges you want to be sharped.


Furyofaseraph ( ) posted Fri, 29 April 2005 at 10:32 PM

Yeah - def. a smoothing error. Chamfer the edges a very very very small amount - twice - the second 2/5s the amount of the first.


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