Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)
I do alot of animations. It would be easier if you use walk designer. Otherwise use the animation pallet and pain stakingly do each of the leg frame!I cannot think of a simpler method The other option may to save entire pose of the figure with all the frames and swap symtry save that again as a different pose file and import it in on the main scene on the selected frame. This is just a suggestion and may not work as thinking from memory.
Walk designer would be ok except it doesn't seem to support The Girl. Plus, her default pose is with arms and legs spread and rotated around the X axis. Is there a way to align her default in the same manner as V3? Also, from the animation pallet, can I select a row of green squares (say, RFoot) and drag them to LFoot and then skew them ahead or back to be proper for the walk? Thanks again, Nebula
I use animation palet and the dial alot when creating my animations which can be a long drawn out affair. I have not tried what you suggesting copy the right non liner green square from the rfoot to the lfoot. I would suggest you try and find out. I tend to do stupid things and sometimes it gets results...just try and let me know.
The only way that I know of short of tweaking all the frames is to add some frames to your animation.
Now select all your keyframes and turn on constant interpolation.. go the frame you want to copy and move all the frames to the right of this frame one frame to the right.
Go to your blank frame you just created and use symmetry swap right and left on the figure... Select the keys for the leg you want and move them onto the frame you just swapped. Once you move the keys delete the leftover keyframes from the frame you moved the keys from and move the next frame you need to work on to the blank frame so your blank frame is always on the right side.
Once you get a walk sequence of 30 frames you can copy and paste the rest.
It's a PITA and takes a while to do..
Message edited on: 04/29/2005 22:43
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I am working on a walk motion for The Girl. I have one leg working like I want it and I want to copy the motion data to the other leg. But a straight copy would move the leg to match the first. I need it to be at opposite ends of the animation. Is it just a matter of copying and pasting and then having to move it up and down the range? Is there an easier way? Thanks, Nebula