Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Dec 13 6:58 am)
Beautiful Rynn! Keep it coming! - You can enlarge the closest trees, effectively putting the branch ends out of sight (off the canvas). It would also add to the sense of perspective (items seem larger the closer you are to them). - You could add leaves to the Winter Pears, which would hide the blunt branch ends. - You could use a bit of touch-up in a paint program to stretch the blunt ends out in a more natural taper. (Doesn't affect the spirit of the Vue-only exercise, since it's not painting the path.) - I'd like to see a bit more texture on the road itself, maybe even a couple rutted lanes where wheels have tranversed frequently, or perhaps some variation in the dirt color. - The edges of the road seem too straight. Maybe add some more infringing grass along the edges, or --? These are just some thoughts, but it really is a lovely image. Nice work! :) Varian -- Treasures d'Esprit
Waa, thanks a lot Varian. :) You gave me some good idea's for the trees. :) I know what you mean about the texture on the road. It doesn't seem realistic. I don't have much experience with textures, but I sure will try to make the road texture better. And I know about the strait edges, that's why the grass polls are there, but they didn't come out right. So I need to do something about that.
lol, English is not my own language. I probably wouldn't have noticed. :D I think I said in my original post that I'm still working on this picture. Which basicaly means it's far from a final image. I think I solved the grass and the strait edges in the mean time, and the trees are looking better also. Thanks to Badan for pointing that out. :) But the texture for the road is more difficult. I want it to look real, but till now I have not much luck. Not giving up yet though. ;) btw, for the VC I realise this path is not much of a challenge. It's a simple strait path. But I'm enjoying making this picture, so you guys are stuck with it. ;)
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