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Poser Technical F.A.Q (Last Updated: 2024 Dec 04 2:47 am)

Welcome to the Poser Technical Forum.

Where computer nerds can Pull out their slide rules and not get laughed at. Pocket protectors are not required. ;-)

This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.

New users are encouraged to read the FAQ sections here and on the Poser forum before asking questions.



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Subject: exporting poser to vue?


stefanino ( ) posted Wed, 04 May 2005 at 6:25 AM · edited Thu, 23 January 2025 at 9:28 AM

HOw i can export a poser project in VOB format to Vue, to avoid the message that the memory of the pc is low? I have 1 giga of ram and always is coming this message when i export in Poser format. Or what could be the way to export in a "light" format? Thanks and many greetings to all :) Stefanino


markschum ( ) posted Thu, 05 May 2005 at 12:48 PM

Vue has a product called 'Mover' that handles Poser import into Vue. Can you provide more info about this 'low memory' error ?


svdl ( ) posted Tue, 17 May 2005 at 5:02 PM

If you don't have dynamic cloth, dynamic hair, or animations in your scene, you don't need Mover. Vue can import a Poser scene at its first frame without Mover. Importing a complex .pz3 in Vue can definitely lead to the "low resources" message. I've seen that message over and over again. Then I came up with the following workflow: I always export a complex Poser scene in parts. For instance, when I have a scene containing a terrain and 6 characters with clothes and hair I first hide all characters and clothing (Figure->Hide), save the scene, then I unhide all, hide the terrain and 5 of the figures, save the scene again under a different name, and so on. It's usually best to save a character with all of his/her clothes, weapons, jewelry, hair and so on. Then I open the first scene in Vue, adjust materials, and save as VOB. Restart Vue (needed in 4.5 Pro, it's got some nasty memory leaks), import the second scene, adjust materials, and save as VOB. And so on. Finally, start a new scene, load your VOBs, add Vue objects and plants, twiddle with the lights, and render. Be sure to disable "Resize and center" in the Options dialog in Vue! This workflow enabled me to have up to 16 characters and multiple trees in Vue, on a system with 1.5 GB RAM.

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