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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 09 3:46 am)



Subject: PPP Capability ?


BAM ( ) posted Thu, 01 February 2001 at 3:52 PM ยท edited Thu, 09 January 2025 at 4:27 PM

I have been looking at Craig Burton's tremendous demonstrations of the PPP (I hope that Curious Labs has or is considering compensating him for those - http://clabs.3dprotagonist.com/). While watching the demos of the Setup Room Basics and Setup Room Primitive Figure a question came to mind. Could the PPP be used to easily merge two figures together? For example let's say I am placing a running shoe on Vicki's foot. Could I use PPP to combine her foot and the shoe so that they become one? If so then when I click in the foot/shoe region I would always get the part I want to pose (foot). In addition, would that help me to reduce the final figure footprint because the foot and shoe would become one? If I did it with other articles of clothing (skirt, blouse, hair) would that be benificial?


TRAVISB ( ) posted Thu, 01 February 2001 at 4:02 PM

if you have another program carrrar ray dream etc you could put it all toghether in poser then export it as one bring it back in as a group and bone it i would imagine but not for sure


JeffH ( ) posted Thu, 01 February 2001 at 4:04 PM

No, I don't think what you're describing can be done with the PPP. Even if someone figures out a way that it can, it's still easier the way we do it now with Compose and UVmapper.


BAM ( ) posted Thu, 01 February 2001 at 5:50 PM

I wasn't aware that this could be done using Compose and UVmapper. Could you provide a basic overview of how this could be done using these programs? I'll download them in the morning and start exploring.


JeffH ( ) posted Thu, 01 February 2001 at 8:17 PM

Well, when I combine a figure with it's clothing sometimes parts of the nude figure must be cut away so it doesn't poke through. I use UVmapper for this. I select the section of mesh I want to get rid of and assign it to a group called "Junk". In compose I delete the "Junk" group and import the clothing figure in on top the nude figure. That way they are combined. I edit the OBJ references in the figure CR2 to point to my new combined OBJ and with a few adjustments it's ready to go. There's alot more to this, but that's the quick version.


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