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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)



Subject: cannot apply texture to SUDI boots!!! help please


logansfury ( ) posted Thu, 05 May 2005 at 2:58 PM ยท edited Sun, 02 February 2025 at 3:25 PM

hey everyone, ive a real mess here, its going to take a series of pictures to explain I guess.... Im working in PPP with the SUDItest boots, conforming figure boots for Vicki. The problem is that the material zone include a material that WILL NOT render a texture map. I can open the Render>Material Options, and apply any material to the texture map and in the Texture Shaded display window, it shows the material take, then I render and what showed as a textured material in the preview, renders as poser white. Im going to start posting pics, please can anyone explain this? Ive tried using the grouping tool, but all it does is create additional material zones that take textures in previews and render pure white. Yes ive more than triple-checked that all settings in the mat options are correct and match the settings for the zones on the boots that DO render. here come the pics. Thanks, Logan


logansfury ( ) posted Thu, 05 May 2005 at 3:03 PM

file_233067.jpg

Here is how they import from the Figures library. When I look at the available body parts under the display window I show: Hip Right Buttock Right Thigh Right Shin Right Foot Left Buttock Left Shin Left Foot Right Toe Left Toe When I open the Material Options window, I have the following Materials: boot-knee boot-rim boot-strings boot-straps-rim boot-straps Boot foot-strap sole foot_strap-tack sole-strings sole_string-rings Preview it is the Boots material that will not render other than white. here is what the boots look like imported


logansfury ( ) posted Thu, 05 May 2005 at 3:08 PM

file_233068.jpg

Here is the boots with a leather texture map applied to the boot-knee Boot materials, all the rest of the straps, strings, loops, and spikes have been made black across all 4 colors and had trans set to 100% to eliminate them. This is the Texture Shaded poser window after applying the material changes


logansfury ( ) posted Thu, 05 May 2005 at 3:11 PM

file_233069.jpg

and here is how it renders. Why will the boot-knee render an accepted texture map but the Boot material zone will not render what is an accepted texture map displaying in the pre-render window??? Anyone have any ideas how I can get this material to accept the texture map? Ive already tried other maps as a troubleshoot, that zone wont display ANYTHING but an untextured object color :( Thanks for reading, Logan


nickedshield ( ) posted Thu, 05 May 2005 at 3:35 PM

What you could try is running the boot obj thru UVMapper. Load it up, then change the name of the oiginal do you don't overwrite it then save the model usining the orignal name so you can use the same cr2. Another option is use the grouping tool to examine the boots and find out what is not being assigned.

I must remember to remember what it was I had to remember.


logansfury ( ) posted Thu, 05 May 2005 at 3:54 PM

Hey nickedshield, Thanks for bein here :) In grouping tool ive found that the "right shin" is actually the 6 topmost straps and part of the wrinkled leather! This is a neat but very different conformer :) Is there a tute for finding out whats unassigned with the grouping tool, or could you explain it in steps please? Ive not used the grouping tool for this before. Thanks, Logan


nickedshield ( ) posted Thu, 05 May 2005 at 7:20 PM

What I would do is search for dr. geep. I believe he has a very good tut. I have very limited knowledge and don't want to give you the wrong info. I know enough to get myself in trouble and don't want to mess up your project.

I must remember to remember what it was I had to remember.


geep ( ) posted Fri, 06 May 2005 at 1:40 AM

file_233070.jpg

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Fri, 06 May 2005 at 1:43 AM

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



lmckenzie ( ) posted Fri, 06 May 2005 at 1:52 AM

file_233072.jpg

OK, here's a fix though probably not ideal. I opened the file suditest_Boots.obj in UVMapper. You'll see a mess. I did Edit->Select->by Material..., selected "Boot" and hit ' to hide unselected materials. Result=blank screen, no facets are assigned to the Boot material. If you try Select->by Group..., there is no Boot group. So, I did Edit->New UV Map->Planar and took the defaults. Now, you get a recognizable template. Then I did Edit->Select->by Material..., selected "Boot" and the proper facets are selected in red. Then Edit->Assign->To Group and typed in "Boot." File->Save Model Gave it a new name and imported the new .obj into Poser and assigned some random texture maps to the different materials. Voila. So, it seems to be a UVMapping problem--there is a Boot material but nothing assigned to it. I say it's probably not ideal because the mapping should probably be cylindrical but you'll have to ask someone far more up on UVMapping about those details.

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


logansfury ( ) posted Fri, 06 May 2005 at 3:06 AM

when I used the UVMapper technique, I can texture it when I use Import>WavefrontOBJ on the suditest_boot.obj but when I load the figure from the SUDI character folder, pointing to the edited .obj, I get a pair of boots with a completely invisible boot section, although Boot is listed in the Material Options.... Cant I get this thing to take a texture and remain a conforming figure? Logan


EnglishBob ( ) posted Fri, 06 May 2005 at 4:04 AM

Is the full version available for download anywhere? I was going to have a fiddle with it, on the basis that that's probably easier than trying to work on it at arm's length. But I can only find a working link to version 0.5, which is just the top.


Mariana_ ( ) posted Fri, 06 May 2005 at 4:14 AM

just a suggestion, might you try using Mat pose edit to apply the textures that way?? using the template (if supplied) and a different texture?


logansfury ( ) posted Fri, 06 May 2005 at 11:44 PM

file_233073.jpg

Well there is now a behind the scenes collaboration to do somethin bout the boot situation in P4/PPP!

On a positive note, P5 is completely capable of grabbing the Sudi boots, slapping them around, and making them call it "daddy".

While I know squat about the P5 Material Room widgits, my good friend MysticBlueRaven is an expert!! Above pic, rendered in P5 with P4 production render engine, is the default sudi armor (the .obj's that are going invisible on us in PPP) with P5 material settings applied.

These are a retail .mt5 materials set im beta testing, and If I can make it look this good not even knowing what im doing in the Mat Room.........

Did I mention this is default lighting?

Wish I knew the Mat room so I coulda done the Sabre justice!!


Revelation-23 ( ) posted Sat, 07 May 2005 at 1:51 PM

The most recent is 0.7, which included the boots, top and pants. I remapped and hacked the thing apart (mostly merging some materials and a couple minor tweaks) while looking for an updated version. I sent an e-mail a while back, but no response regarding a newer version.

You can find the armor here > http://www.geocities.com/sculpey.tw/sudi.html

Unfortunately, the page with the more recent stuff (version 0.7. is no longer online), but you might be able to track it down.


lmckenzie ( ) posted Sat, 07 May 2005 at 5:55 PM

The boots are cursed. See them and like the Flying Dutchman, it's too late. A wise man does not go looking for such things :-)

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


EnglishBob ( ) posted Sun, 08 May 2005 at 11:23 AM ยท edited Sun, 08 May 2005 at 11:25 AM

file_233074.jpg

It seems to be up and running now. ;) UVMapper Pro is the goods, and no mistake.

Message edited on: 05/08/2005 11:25


logansfury ( ) posted Sun, 08 May 2005 at 7:27 PM

Attached Link: http://www.renderosity.com/viewed.ez?galleryid=951995

yep yep, working like a charm! Thanks a lot EB, the boots are featured in my Three Fair Knights v3.0 render at the above URL :)


lmckenzie ( ) posted Sun, 08 May 2005 at 8:31 PM

OK, like a charm in P5 or P4?

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


logansfury ( ) posted Sun, 08 May 2005 at 8:45 PM

always has worked like a charm in P5, now with the new UVmapping from EB, ive got it behaving perfectly in PPP :)


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