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Subject: face_off's unimesh realism kit test


Dave ( ) posted Mon, 16 May 2005 at 1:03 PM ยท edited Tue, 04 February 2025 at 5:43 AM

Content Advisory! This message contains nudity

file_239736.jpg

Just recently purchased face_off's unimesh realism kit and I thought I'd post some of my early attempts at using it. In my opinion it looks great. I did another image where I did an ambient & occlusion pass. Added that to the rendered image and that made things really pop.

David


Dave ( ) posted Mon, 16 May 2005 at 1:05 PM

Content Advisory! This message contains nudity

file_239737.jpg

And here's the image with the ambient and occlusion passes added. Anybody that's interested in the x-rated version of the image will have to email me LOL.

David


face_off ( ) posted Mon, 16 May 2005 at 4:35 PM

Nice renders David. From a pure realism point of view - I think that human skin has enough translucence, that full strength AO is a little strong. So just having a tiny amount seems to be the key.

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maxxxmodelz ( ) posted Mon, 16 May 2005 at 4:54 PM

I agree with Paul (face_off) about the AO, but you're off to a very good start here, David. The example renders look quite good, but the AO is just a little bit strong on the last one. Great effort!


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KDoug ( ) posted Mon, 16 May 2005 at 8:03 PM

Yeah, I agree. I think that it looks better without the Ambient Occlusion. Were you going for a David Duchovny sort of resemblence? I seem to see that in him. Well... in the face & hair anyway! I don't think Duchovny's been eating his Wheaties quite THAT much! ;)


Acadia ( ) posted Mon, 16 May 2005 at 8:11 PM

The skin texture is very nice, but I don't find that type of body physique to be very attractive... maybe in a gorilla, but not for a human male.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Dave ( ) posted Tue, 17 May 2005 at 6:53 AM

I'm sorry I actually like the second one. The ambient pass layer I think was set at about 25% or so (I maybe wrong I'll have to go back and check my photoshop file). I might try another render later today with a different body type and see how that goes. The morph in the pic is M3's muscular3. And the face morph is a converted Tom Welling morph. Texture was one of Jepe's, but I can't remember which one I used (I have several). David


Finister ( ) posted Tue, 17 May 2005 at 7:03 AM

Bottom pic's shadows are too heavy. Great face morph, Dave. You can show the whole pic as long as he's not 'excited' to see us :) if you know what i mean


Dave ( ) posted Tue, 17 May 2005 at 7:06 AM

Well I didn't want to violate TOS. He's definitely not excited, but well endowed LOL David


Finister ( ) posted Tue, 17 May 2005 at 7:39 AM

What kind of lighting did you use? His skin really looks great in these renders.


Dave ( ) posted Tue, 17 May 2005 at 8:08 AM

I have 4 lights that I use. I think I set them at 50-70% intensity. Color for all 4 lights is white. If I remember right I have them all set at about 20-30 degrees on the x-axis. I then have a light at 90 degree intervals (0,90,180, 270). Depending on the pose and position of the camera, when I run the script I'll set a different light as the "main light". For some strange reason though the script will holler and ask if I really want to use that particular light as the main light even though light "x" is the brightest in the scene. Which is weird because they're all set at the same "brightness". I've got this light set-up saved in my library and I use it as my default setting for most scenes. David


Finister ( ) posted Tue, 17 May 2005 at 8:12 AM

Thanks...wonderful work


Dave ( ) posted Tue, 17 May 2005 at 8:43 AM

Content Advisory! This message contains nudity

file_239739.jpg

Just for giggles sake I thought I'd post the other version. Sorry if it offends any one. I wouldn't be surprised if the image gets deleted. IMHO, it shouldn't, but then I'm not a moderator. David


wolf359 ( ) posted Tue, 17 May 2005 at 9:16 AM ยท edited Tue, 17 May 2005 at 9:19 AM

file_239741.jpg

*"but I don't find that type of body physique to be very attractive... maybe in a gorilla, but not for a human male." * That because no HUMAN male has muscles so horribly mishapen and poorly modeled with utter disregard for basic anatomy:-)

what you are looking at is the primary reason ,in dave renders,
I refuse to use Mike3 for anything
being a derivitave of the original vicky3
he is only Viable, in my opinion,
for making Svelt, waifish,pretty "euro-femboy"
Characters.

as soon as you try musceling him up
you get a figure that looks like some Bizarre "Star Trek"
transporter accident.

LONG LIVE MIKE2!!!!! Message edited on: 05/17/2005 09:19



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AntoniaTiger ( ) posted Tue, 17 May 2005 at 1:09 PM

Dave... I'm not offended. I'm just trying not to giggle helplessly. In my experience, it's about as realistic a man as most Vicky renders are realistic women. I'm not turned on by Wolf's pic, but I can just about believe the guy could exist. Anyway, a few things which look odd: Neck muscles. Upper arms (have you posed the "shoulder" body parts and not the "collar" parts?) Muscles too sharply shadowed. And that penis -- he is not relaxed. No apparent effects from gravity. It's the male equivalent of the typical topless Vicky, but you do have an explanation. Of course, he would look better if he weren't human, but that just me :)


Dave ( ) posted Tue, 17 May 2005 at 2:02 PM

Well I'm working on a better render. I did one at lunch today and it didn't turn out as well as I would've liked. I think might have had duplicate texture maps. I may have to clear the material nodes, re-apply the maps and then rerun the script. I did get an error about some materials not have any nodes connected to them ("SkinThigh?"). David


wolf359 ( ) posted Tue, 17 May 2005 at 5:24 PM

BTW dave i think your lighting,posing and Face_off's textures look great!! The problem I have is with the construction of the M3 model itself



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Dave ( ) posted Tue, 17 May 2005 at 7:04 PM

It was just a test using the script. I think I might have a better render later. David


Dave ( ) posted Wed, 18 May 2005 at 11:56 AM

Content Advisory! This message contains nudity

file_239742.jpg

Here's a revision to the image with different body morph applied. Comments? David


Dave ( ) posted Wed, 18 May 2005 at 11:57 AM

wolf359, the textures used here are from Jepe, not face-off. Face-off did the python script. David


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