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Vue F.A.Q (Last Updated: 2025 Jan 30 6:52 am)



Subject: Can Procedural Terrains work like Procedural Materials


lanaloe77 ( ) posted Sun, 15 May 2005 at 11:09 PM ยท edited Sun, 02 February 2025 at 3:00 PM

When working with a procedural material and the mapping is set to World Standard the object can be stretched and the material continues on without stretching.

Could this be done with a Procedural Terrain? Could the terrain be stretched so the shape of the terrain continues on without stretching the pattern in the terrain?

I've tried with no luck, but I believe it might be possible.


Collateral_Damage ( ) posted Mon, 16 May 2005 at 12:26 AM

Yes it is quite possible, in fact it is one of those things we were discussing before that can be a problem if you don't know what is going on. First of all it only works properly when not using the zero edges setting. The other silly thing you have to do is after you scale the terrain in the main editor, go in to the terrain editor and then click ok to exit it again without doing anything. Yes stupid i know but you have to enter and exit the terrain editor for it to re-scale correctly. So for a simple test create a procedural terrain with a simple fractal pattern and no zero-edges. Then position the camera in the air so you look down and can see the entire terrain including the edges. Do a test render so you can see exactly what it looks like. Now in the main editor scale the terrain along the X and Y axis so you can no longer see the edges in the camera view. Make sure you scale using the centered scale style not the corner scale style so the center of the terrain remains in the same position. Enter the terrain editor, click ok to exit it straight away and do a render. You should now have the original terrain shape as it was from the first render but extended now. For examples of this you can look in my gallery at the images titled "Rock Circles", "En Route" and "Hope" these all use massive procedural terrains.


lanaloe77 ( ) posted Mon, 16 May 2005 at 10:47 AM

Very sweet and thank you so much. I love it. This means no more tiling terrains for large plains. Your gallery is fantastic and inspirational. Thanks again.


agiel ( ) posted Mon, 16 May 2005 at 12:36 PM

This is a great tip ! I will bookmark it for future reference in the Backroom.


lanaloe77 ( ) posted Tue, 17 May 2005 at 6:44 PM

It is also very sweet when the same nodes are used or copied for the terrain and the material because the material will follow the contour of the terrain. It works great for rockways. The days of Bryce tiling and seams are gone.


Collateral_Damage ( ) posted Wed, 18 May 2005 at 2:04 AM

True that. A good looking terrain function will almost always make a great function for materials too. One tip is to increase the roughness of the fractal nodes if you are using it for a material, this will give more micro-details. Always save all your interesting and original functions that you create and put them in your own folder. You can never have too many, by mixing and blending them in different combinations and scales it is easy to make nice looking terrains and materials. Dive in and learn the function editor because it has awesome power. Before you know it you will be crafting up bespoke functions for terrain, colour, bump, distibution, transparency and all other cool stuff in no time!


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