Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 08 9:27 am)
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Big renders take time. I've read in some threads where a render has taken someone all night to do. Have you looked at that Tutorial?"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Don't really have time to wait all night for something that should take (in P4 terms) 20-30 minutes tops. An hour would work, nothing more than that. The thing isn't THAT big and it is pretty simple. I also just want to know what they heck these things mean, especialyl since most of them appear to be time killers and might not need to be.
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Anton posted about OBJ material fragmentization and firefly render speed. It might not be the easiest thing to fix. I haven't tried yet. http://www.renderosity.com/messages.ez?Form.ShowMessage=2228908This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Okay .. I am new to Poser 5 and 6 and I am trying to render something for some work I am doing and it is taking forever. Part of the problem is that I am rendering pretty large but part of the problems is simply that I don't know what settings I can scale back. I am having to render the freak at 300 dpi and keep the textures pretty solid but he is naked and just has the Mil Dragon lair as the background. Five lights total for the scene in Poser 6. What the heck do all of those firefly render settings do? Basically I want a clear render to draw from and over. I just don't have the time to spend dialing each of the 7 or 8 render controls etc. So will lowering the raytrace bounces help? What does pixel sampling do? Min shading rate? Bucket size? Any help or pointing to a tutorial would help. Thanks