Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 25 4:22 pm)
Prior to SR1 release a number users have been complaining including myself about various problems encountered using P6. Its sounds like your P6 is trying to read P4 reference data and this may be corrupted my suggestion is that you may need to uninstall your Poser and then delete any reference file that refers to P4 then reinstall P6. If you still continue to experience problems then you may need to consider to ditch your runtime directory and start again from scratch.
Personally I found since I installed the SR1 patch that P6 is slower but more responsive when it comes to rendering complex scenes, however a number of community users here have complained about other issues with P6 SR1
Message edited on: 05/29/2005 01:19
So the problem is that I'm using a P4 file? This could be the case for some of the slowness...but even with just a new p6 file...it's rather sluggish. I can't uninstall P4...this would erradicate my entire library cache...and as you know, you cannot simply transfer items into the p6 runtime files. You must import via-the P6 additional runtime directories in the library section. So uninstalling previous Poser files is a definite no for me. Thanks for the input...but are there any other suggestions?
I haven't had any issues with Posing and P6, if anything I find it easier to manipulate the higher res figures using the openGl interface. I'm wondering if some of this is card related? I'm using an Nvidia ti-4200 with the latest drivers. You could make sure your drivers are up to date, especially if using the openGl preview mode in the Pose room. It sounds more to me like you have a bottleneck somewhere, whether older drivers or a TSR running in the background. I also tend to deactivate most of XP's slowness culprits like the Indexing service and system restore (of course, you're on your own if you want to try those things ;) ) I'm also using the P6 Sr-1 and I find the libraries more responsive but some have seen the opposite, especially due to lots of nested runtimes but this is documented in the SR-1 readme as well. As far as possible P4-specific features causing a problem, I'm not sure. You could try deleting the associated .obj geometry .rsr but as far as I know, ProPack and upward ignore them anyways.
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Thanks. I'm pretty sure it's not card-related...or I'd be having similar conditions and issues with other programs. I also do video editing on this particular system...and vid programs will freak out far long before other programs if there's not enough memory or card-power. And as said, Poser 6 seems to be the only problem child. My system is an HP, less than three months old, and all updates were installed at the time of purchase...so I'm hoping that updating drivers is not the problem either. It just seems awful odd that I'm the only fella having this issue. Thanks for the input though. I will definately look into all suggestions.
Uh, video card problems can be program-related. What works in one program may not work well in another. This is because OpenGL support is supported through the application as well as the OpenGL driver of the video card. For instance, I have no issues with Poser 6, UVMapper Pro, or Vue 4 Pro/5 Infinite using my Nvidia GeforceFX 5900 Ultra with latest drivers. But Cinema 4D is having issues with these new drivers (almost all versions - and, as a C4D plugin developer, I have quite a few versions installed). Three months is more than enough time for at least one new driver to be released... ;)
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
Switching my Radeon card back to it's standard setting instead of the OpenGL seems to have corrected the problem. Again, the "optimal" settings suggested by e-frontiers' manual leaves something to be desired. I might add that they mention ATI Radeon's by name in the manual...so much for trusting software manufacturers in regards to hardware settings. Thanks for all the help. If anyone else runs into a similar issue, please let them know to just reset their graphics accelerator card back to it's normal setting and forget the OpenGL crap.
Just in case anybody has any questions: I'm running an ATI Radeon 9250 with 256 DDR RAM - Gaming & 3D application Card designed spedifically for accelerated rendering with (4) four rendering pipelines, and includes SMARTSHADER and SMOOTHVISION. It is an OpenGL supported card. Card was manufactured and released in the end of 2004 and is less than 7 months old, with all current updates and drivers. If you are running P6...and are having similar problems as I have, please check to see if your hardware is similar. If so, you may need to stop P6 from auto-detecting OpenGL for preview window. Manually set for ATI's default settings. Refer to page 100 of P6 manual. Disregard all claims by P6 staff on page 4 of the manual stating that ATI Radeon's are preferred. Apparently ATI cards run faster NOT operating on OpenGL. Symptoms include the program (P6) only, hesitating and being generally slow when you do anything at all within it and this may not be the case with other programs such as Corel's Bryce 5.0 or previous Poser programs. I am unsure how, if at all, rendering in standard settings may effect overall performance of the outputs. If you notice a difference...use the standard settings for setting up the poses...then right click in the preview frame in P6 and select the OPENGL setting before rendering. Should I write technical manuals now or what? Again thanks for all the help guys.
*** SX200---the problem WAS NOT the video card. The card has no problems. The issue was P6 not working quickly when the card was set to OpenGL which is recommended by e-Frontiers. It simply does not work better on GL and works much, much faster set to it's default. If you're not having problems. Good. Don't touch nothing and be glad. I've been cussing P6 for a week now...and just now, figured out what was wrong.
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I just upgraded from P4 to P6 this week. And while P6 has all kinds of goodies...I'm freaking out about how slow the posing room and libraries respond. It takes me three times as long to manipulate/pose a character as it did in P4...because P6 seems to be slow or hesitant as if it doesn't have enough memory available. However, I'm running 1 gb of memory on XP system with ATI Radeon 9250 - 256mb graphics card...and have no problems with any rendering or video programs. Does anybody have any idea why this is? Is it just a P6 fubar...or is there a fix I can get. I'm downloading the SP1 tonight...but I didn't read anything in it's readme about fixing this type of issue. For now, I'm posing in P4 and moving to P6 for render. I also note that the Firefly engine isn't all it's been cracked up to be. It's slow and hardly comparitive to the P4 engine in P6. I did note that the P4 engine in P6 renders a helluva lot better than the p4-version itself. (Did I just confuse everyone?)...sorry. They named it "p4 engine" not me. Any help or advice is appreciated.