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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: M3 Texturing


Rothrock ( ) posted Sun, 29 May 2005 at 1:17 PM ยท edited Thu, 14 November 2024 at 12:10 PM

Thank you to all that have been helping me here in the forums. I felt I was making some progress so I got M3, the Head and Body morphs, and the Hi-res textures from Daz. I installed the files and really don't know where to begin. I had assumed I could apply the textures it seems they are material poses? and go. But I currently have a Michael with whited out eyes and no eyelashes. I go into the materials room, but there are so many different texture files and so many materials and yet even more nodes. Which ones do I plug in where? And will I have to do this everytime I want to texture a Michael? I was able to get some of the textures in the correct spots (I think), but I'm not sure whether I should use bump or displacement.


RHaseltine ( ) posted Sun, 29 May 2005 at 2:10 PM

Apply the pose "! M3 Natural Hi PP" in the !MAT M3 MapsHI folder to get the textures on Michael, then render (or make sure you are in Texture shaded preview mode) to see them.


Rothrock ( ) posted Sun, 29 May 2005 at 4:21 PM

Now that is what I'm talkin' 'bout. Thank you. I had assumed that PP stood for ProPak and since I'm using P5 I wouldn't need. Guess that will teach me to assume.


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