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Subject: space gas.... ???? need a bit of help doing this ???


darkness_02 ( ) posted Mon, 30 May 2005 at 11:57 AM · edited Fri, 14 February 2025 at 9:47 PM

hello all... well I'd like to know if anyone knows how to make space gas clouds. I'd really love to make my space pic a lot better and i was thinking of adding a gas cloud to one of them but i'd like to know how to do this... any help on this is very weclome thanks from darkness


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Rayraz ( ) posted Mon, 30 May 2005 at 12:10 PM

Attached Link: http://rayraz.tripod.com/index.html

you can use Volume textures on a sphere :) works pretty well for making nebula's and such. Try the volume spacemats from my free-stuff (see link) they might either be what you're looking for or they might be of some inspiration.

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ddaydreams ( ) posted Mon, 30 May 2005 at 12:18 PM

Attached Link: http://www.renderosity.com/viewed.ez?galleryid=967482&Start=1&Artist=ddaydreams&ByArtist=Yes

I used photoshop plugins Flaming Pears Gitterato and Universe Image creators nebula and intersteller gas (Not Free) for the gas clouds in this links example. While this was not done in bryce, this kind of thing could eaisly be a backdrop on a 2d plane object used in bryce.

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pakled ( ) posted Mon, 30 May 2005 at 12:42 PM

Attached Link: http://www.diardsoftware.com/universe.htm

try this..it's free use for backgrounds..

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


Aldaron ( ) posted Mon, 30 May 2005 at 1:16 PM

There's a preset nebula material in the volume section that makes ecellent nebulas.


FranOnTheEdge ( ) posted Mon, 30 May 2005 at 1:33 PM

Last time I did a space scene I used a 2D backdrop and followed a tutorial back when I first had Bryce 3D free with 3D World - yonks ago. So is there another way to do it? Cos those nebula thingies look rather nice.

Measure your mind's height
by the shade it casts.

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Fran's Freestuff

http://franontheedge.blogspot.com/

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markschum ( ) posted Mon, 30 May 2005 at 1:40 PM

Volumetric presets on a sphere or torus. You can also get some good effects with transparency for surface textures on a disk. It really depends on if it is a distant object or something you want to move in.


shinyary2 ( ) posted Mon, 30 May 2005 at 4:53 PM

You can also use Universe Image Creator (look it up on Google by Diard software).


UVDan ( ) posted Mon, 30 May 2005 at 5:05 PM · edited Mon, 30 May 2005 at 5:06 PM
Forum Moderator

Attached Link: SPACE BACKGROUND TUT

Here is a tut on how to paint space backgrounds. This is FANTASTIC!!

Message edited on: 05/30/2005 17:06

Free men do not ask permission to bear arms!!


FranOnTheEdge ( ) posted Mon, 30 May 2005 at 5:07 PM

"Volumetric presets on a sphere or torus." Yeah, I tried that, but it's the rest of the settings that I can't figure. I tried turning off the Sun, the Atmosphere, Haze and Fog, but I still got an obvious line between a grey sky and a darker grey land... and you couldn't see the nebula by that time...

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


FranOnTheEdge ( ) posted Mon, 30 May 2005 at 5:09 PM

UVDan, So there's no way tp do it in Bryce then? Only using a paint program? Pity...

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


Rayraz ( ) posted Mon, 30 May 2005 at 5:23 PM

Fran, do you have a screenshot of this "obvious line"? It should be VERY possible to create space environments in bryce.

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UVDan ( ) posted Mon, 30 May 2005 at 5:31 PM
Forum Moderator

Some people use object masking to add the space background that they paint in Photoshop. I usually prefer to add my painted background to a flat plane in Bryce(not an infinite plane). I believe you go to the create menu, then click on the "leo" icon( man with outstretched arms. There is a keystroke to use to make sure that the face of the plane always faces the camera, but it escapes me right now.

Free men do not ask permission to bear arms!!


shinyary2 ( ) posted Mon, 30 May 2005 at 6:16 PM

I never knew about that keystroke, but you can duplicate UVDan's effect in the Attributes menu (use the tracking and parent features). If you are using it in the atmosphere, your problem is most likely that old Bryce volume textures messups. As with Rayraz, do you have a pic? Much easier to tell then.


pidjy ( ) posted Tue, 31 May 2005 at 9:53 AM

I'm gonna try to make some "space textures"... be back soon!


Rayraz ( ) posted Tue, 31 May 2005 at 11:21 AM

As with Rayraz, do you have a pic? Much easier to tell then. What do you need me to get a pic of?

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shinyary2 ( ) posted Tue, 31 May 2005 at 11:38 AM

LOL not I was agreeing with you... like you, I need a pic of Fran's "obvious line" to fully diagnose the problem (if I can of course =P).


Rayraz ( ) posted Tue, 31 May 2005 at 1:09 PM

ooh okay :) gotcha :) that's what I thought 1st but then I read again and I wasn't sure :P

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FranOnTheEdge ( ) posted Tue, 31 May 2005 at 4:50 PM

file_246840.jpg

Who... me? Oh sorry I didn't realise - I threw it away, I'll go see if I can do it again. Yup, happens everytime. Last time I changed the haze colour to black as well as the sky colour - all that did (while still leaving the obvious line between sky and "land") was make the nebula almost invisible.

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


Rayraz ( ) posted Tue, 31 May 2005 at 5:00 PM

Looks like you have the groundplane still there! Just try selecting the ground plane (the grid that's there by default) and delete it :)

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(")This is Bunny. Copy and paste bunny into your signature to help him gain world domination.


shinyary2 ( ) posted Tue, 31 May 2005 at 6:00 PM · edited Tue, 31 May 2005 at 6:01 PM

Alternatively, if you want to have the ground plane there for some reason (like you want everything to be cut off from a certain point down), you can just set both Diffusion and Ambience to 0. This will make the plane full black, which will be indestinguishable (SP???) from your full black sky.

It works best if you turn the atmosphere completely off, then make the result black.

But remember that the plane is still there, just the same color as the sky. So, object will still disappear if you put them beneath it =)

When you said "obvious line", I thought you meant in the nebula itself ;] EDIT: Just set everything to "0". Reflection can also reveal the groundplane. =)

Message edited on: 05/31/2005 18:01


pidjy ( ) posted Tue, 31 May 2005 at 6:11 PM

file_246842.jpg

.. I was playing around with volumetric texture .. and I found this.. an eruptive solar texture!... it's quiet fun... and it work well on close up too!


pidjy ( ) posted Tue, 31 May 2005 at 6:12 PM

file_246844.jpg

close up to a sphere with the solar texture


pidjy ( ) posted Tue, 31 May 2005 at 6:13 PM

ho yes.. only need 1 sphere to get this!.. and quiet fast to render too!


shinyary2 ( ) posted Tue, 31 May 2005 at 8:11 PM

1 sphere? No kidding. Wow, that's interesting. You've given me an idea; I might be able to do something similar with two spheres. It would mesh with my current experiments with sci-fi. =)


pakled ( ) posted Tue, 31 May 2005 at 10:00 PM

set your controls for the heart of the sun..;)

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


Rayraz ( ) posted Wed, 01 June 2005 at 5:00 AM

nice one there pidjy!

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(")This is Bunny. Copy and paste bunny into your signature to help him gain world domination.


UVDan ( ) posted Wed, 01 June 2005 at 11:54 PM
Forum Moderator

Please post your recipe.

Free men do not ask permission to bear arms!!


pidjy ( ) posted Thu, 02 June 2005 at 3:48 AM

I will post the texture... so you could check by yourself how to do it


FranOnTheEdge ( ) posted Thu, 02 June 2005 at 6:03 AM

pidjy, " I will post the texture..." Oh gooooody!

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


FranOnTheEdge ( ) posted Thu, 02 June 2005 at 6:13 AM

RayRaz, Thanks, I TOLD you it's been a long time since I did any space scenes. I never even thought of deleting the groundplane, shinyary2, "Alternatively, if you want to have the ground plane there for some reason (like you want everything to be cut off from a certain point down)," Now that you mention it... I'm not sure why you'd want to keep it, why would you ever want things cut off?

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


UVDan ( ) posted Thu, 02 June 2005 at 9:22 AM
Forum Moderator

Maybe they have become infected. On a more serious note THANKS PIDJY. I think volume textures in the foreground with a painted backdrop would give a nice combination of space gas.

Free men do not ask permission to bear arms!!


shinyary2 ( ) posted Thu, 02 June 2005 at 9:54 AM

Fran-- Just depends on what you're doing. Maybe you have a volumetric fog, and want it to stop at a certain point, etc. UVDan-- Peter Sharpe's mist texture, if you make sure to play with the density settings. =)


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