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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 11 3:50 am)



Subject: Clothifying whole bodies


xil ( ) posted Tue, 31 May 2005 at 11:50 AM · edited Thu, 13 February 2025 at 4:38 AM

This gets mentioned from time to time... Basicly take your whole v3 or whatever, export and reimport and use her body as a cloth object. I know you can do it with posette (most of the time) But has anyone gotten this to work with v3? What prevents it from working? and how do you remove her teeth, eyelashes and gums so they dont fall out of her skin at weird times? Now if anyone has gotten this to work, I had a weird idea when looking at the Daz conforming skeleton, put one inside a figure and have the figure "deflate" to skin and bones for a creepy looking image. And beyond that, you could use a cloth body for a bare skin rug I guess...


dialyn ( ) posted Tue, 31 May 2005 at 12:48 PM

There was a very creepy s.f. story about a woman who changed from one skin into another each night (she only had two, which she rotated between). Someone decided to steal one of the skins to see what would happen and the result was not pretty, but very sad. What if you welded all her parts together if that would keep the little pieces from falling out (spawning her into a prop or some such thing that the whizzes seem to know how to do).


xil ( ) posted Tue, 31 May 2005 at 12:58 PM

What I have been doing is this... Pose her... and then export as... say an OBJ. I weld all the parts and such in the dialogue boxes then delete her from the scene and re-import her. When I clothify her, It might start to work, at some point it just sits there and spins endlessly. I know people have clothified parts of her (like breasts, stomachs etc) I just want to do the whole body.


svdl ( ) posted Tue, 31 May 2005 at 3:09 PM

The V3 body consists of a couple of different elements. Even if you weld the body parts, the eyes, nails and pubic hair are still "loose". You can import the .OBJ in a modeler (better even to import the original V3 geometry into the modeler), selec the main body element, and delete the other elements. Then save as a new .OBJ file. This .OBJ will be seamless and has a much better chance of working well in the cloth room.

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DCArt ( ) posted Wed, 01 June 2005 at 12:30 AM

Another point to mention is to make sure that the modeling software you're using doesn't treat each group as a separate entity. In some cases, you may have to "weld identical vertices" when you import the object back into Poser. If you find that the cloth room seems to break the model apart at the groups, reimport with that option checked.



R_Hatch ( ) posted Wed, 01 June 2005 at 1:10 AM

You are probably better off using one of the reduced resolution figures, clothified over a very simple skeleton. Use the smoothing to make the rendering look better.


xil ( ) posted Wed, 01 June 2005 at 8:36 AM

Cool thanks for all the help, I am going to continue to play around with this.. the annoying part is having to wait so long to find out it isnt going to work. thanks again.


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