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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)



Subject: Delete, rather than hide body parts?


tedbragg ( ) posted Wed, 01 June 2005 at 6:04 PM · edited Tue, 26 November 2024 at 4:07 AM

I'm using M2 with the Space uniform, and I'd like to chop down the poly count on it. Since M2 is covered by the suit, I only need his head and hands showing. Is there a way to delete the rest of his body and bring the poly count down? Normally, I just hide his covered parts, but it's still a big slug to move around -- the CPU is still working with that big mesh...


kuroyume0161 ( ) posted Wed, 01 June 2005 at 9:13 PM · edited Wed, 01 June 2005 at 9:25 PM

You could possibly do it by making a copy of M2's CR2 file and removing the lines like this in those areas where you don't want geometry loaded:

actor chest:1
{
storageOffset 0 0 0
gomeHandlerGeom 13 chest
}

becomes

actor chest:1
{
}

There is no way to do it within Poser that I am aware of. Just tried it and that's all you need to do.

Message edited on: 06/01/2005 21:25

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


tedbragg ( ) posted Wed, 01 June 2005 at 9:35 PM

Cool! Thanks! Now all I need to do is find a CR2 editor...hmmm


kuroyume0161 ( ) posted Wed, 01 June 2005 at 11:32 PM

There's a new one here called Poser File Editor, but it's rather expensive if you won't be using it much. The other one is free and called Cr2Editor. It did seem to break during my attempt to load the M2 CR2. Personally, I use something called UltraEdit32. Although a straight text editor, it can work with extremely large files (100's of MB) in quick fashion. Hopefully someone will chime in with some other options.

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


elizabyte ( ) posted Wed, 01 June 2005 at 11:37 PM · edited Wed, 01 June 2005 at 11:42 PM

Attached Link: http://www.notetab.com/

I use a free text editor called NoteTab Lite. You can open multiple files to do universal search and replace, and I've never seen it choke on anything, including big cr2 files.

On the poly count thing, you could try posing Mike in the suit, and then exporting Mike, suit and all, as an .obj. You'll have to re-apply the trans maps (textures are usually okay) when you import back, but the memory needed should be much smaller, since you've done away with a lot of information. (Note: I've only tried this a few times, so I may be a little off; if so, I'm sure someone will correct me ;-).

bonni

Message edited on: 06/01/2005 23:42

"When a man gives his opinion, he's a man. When a woman gives her opinion, she's a bitch." - Bette Davis


XFX3d ( ) posted Thu, 02 June 2005 at 2:04 AM · edited Thu, 02 June 2005 at 2:05 AM

Vi IMproved -- best code editor anywhere

There's a Poser and OBJ file syntax colouration plugin too, look on the site under scripts. All free.

XFX-3d -- Join Now

Message edited on: 06/02/2005 02:05

I'm the asshole. You wanna be a shit? You gotta go through ME.


svdl ( ) posted Thu, 02 June 2005 at 2:59 AM

I particularly like CR2Builder by kim99. I use it for most of my cr2/pz2 hacking, ERC editing, whatever. The trick mentioned above is easily carried out using CR2Builder. For some stuff I use Texpad, especially for search/replace operations on multiple files. CR2Builder is free.

The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter

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Lemurtek ( ) posted Fri, 03 June 2005 at 1:22 AM

Attached Link: http://groups.yahoo.com/group/PoserTECH/

Hey- If you'd like to try John Stallings's Cr2Editor version 1.51 is still available at the old PoserTECH yahoo group. You'll need a Yahoo ID, but it's free to sign up. The executable and a PDF help file are in the files section. Regards- Lemurtek


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