Fri, Jan 10, 4:28 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 10 1:16 pm)



Subject: New user question


hazeh ( ) posted Thu, 02 June 2005 at 7:10 PM ยท edited Tue, 07 January 2025 at 12:14 PM

I'm sorry for the stupid questions - I promise only 4 more...

I just received my copy of P6. Reading my copy of FemmeDigitale, I see that there are figures that have different resolutions. My second intrest (after learning how to actually use the software) is photorealism. As such, I am looking for the highest resolution figure available. Is that Victoria-3? If so, where do I get it? I see lots of different 'faces' in the marketplace but haven't found V-3. Little help..?


oilscum ( ) posted Thu, 02 June 2005 at 7:39 PM

Head to www.daz3d.com for Victoria 3. Click on the Poser Backroom link below the banner above and you'll find a list of informational links (situated to the far right) et al. Otherwise, as you peruse the forum, you'll gain more links and informative tips. Welcome to addiction ;)


Aishai ( ) posted Thu, 02 June 2005 at 7:40 PM

V3 is from : http://www.daz3d.com/



hauksdottir ( ) posted Thu, 02 June 2005 at 8:38 PM

For photorealism, Vicky is perhaps not the ideal figure. She is "idealized" (pinhead, bigboobs, waspwaist, and very tall). If you are doing pinups or fashion or pornography or marketing where an iconic version of sexy females is needful, then use Vicky. If you are doing documentary or other work where a realistic human is needed, Posette and Judy are much better proportioned. Jessi has character, but her upper arms are too short, and her knees too thin for an adult woman. Judy and Jessi work in the face room. There are other figures as well as the ones which come with Poser, and the ones at DAZ. I like Natalia, but there are also Sara, Dina, the TenTen variants.... Realism once rendered is going to depend upon lighting and texturemaps as well as mesh density. Simply having more polygons isn't going to make a figure render like a photograph. I'd strongly suggest working with the program and learning how the models pose and the surfaces render and the lights act before spending hundreds of dollars on characters and clothes and hair and accessories. Example: there is a big procedural difference between dynamic clothing and conforming clothing. Once you know which method you prefer, you'll know which models to buy or make. Carolly


nomuse ( ) posted Fri, 03 June 2005 at 11:53 AM

Also just a little hint -- not trying to be mean -- if it is posted here is it probably a question, and all of us are new users in something. It's better to actually give your question as the topic; you'll attract more of the people who are capable of helping and you'll waste less of the time of people who aren't.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.