Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 25 6:57 pm)
kawecki, that texture sure is nice but in true profile of the breast I would like to have geometry. I just bought new pubic hair also for the artsy backlit profile stuff. I didn't know the Reduced Resolution Vicky in DAZ-Studio was V3. Thanks for the thought stahlratte. I have no idea why no matter how many applications I try I just cant manage ANYTHING. Silo seemed slightly possible but I didn't want to shell out for it. I very much want to try Morph Designer 2.0 at DAZ. Anyone used it?
You might also try a displacement map, I started a thread a few pages back about creating a footprint impression. With a little tweaking it could easily be applied to the breast (with negative displacement to make it stand out) to create a raised nipple/areola. Or you could just DL Victoria 3. DAZ is offering V3 & M3 for free (minus the head and body morphs of course)
I got the V3 base and bought the morph packs and then bought the memmory to run it yet still it taxes my machine and slows it down though since getting the memory it doesn't hang. But displacement map is a great idea... I had not thought of it. It should be easy enough :) Thank you. Last time I tried displacement map was to try to do a crewcut hair using noise. I got it to work once but I could not get it to work again.
My original idea was to use Vicky RR as a secondary character, so I morphed her and exported all the body as obj, then I created a new character using this created geometry. The new character has only five expression morphs in the head, so is very small in size and so can use many of them without making the computer scream. I liked what I've done and instead she being a secondary character she turned into the principal star!
Stupidity also evolves!
Kawecki, realy! Cool. I have such a bad machine, I just added memory but I can't afford to replace the machine or motherboard. But did you insert the bones from the original V3RR .cr2 in Setup Room (I have been meaning to try this) or did you let Poser assign the bones with the hierachy "create new figure" button (I have not had luck with this at all). I keep meaning to see if I can take clothes from one figure to an other, or at least shoes, by importing the .obj and putting the bones from the figure I want to use it with in it with set-up room. Can I then delete the bones not used. But I must retain the bones running from the hips fr conforming? Is it better to conform the clothes using poses anyway? These are things I need to check. But your idea on making new figures with just the expression dials sounds great... I had been spawning morphs for ech part and then deleting dials in Morph Manager. It seems that your method would be less time consuming. BTW kawecki, I have one of your products that I like, I use The Cell as a basement art gallery. My stuff is mostly artist story based (I used to be an exhibiting painter and teacher). I am still looking for a realy good artist studio. I use cntrcmddel's Cartoonist's Studio, parts of Gerald Days Studio, and some studios I've made, but not the perfect studio I am looking for. In anycase I thought you might find The Cell was being used as an art gallery avant guard performance space might amusing. Skeleton Warrior is cool though not something I would likely use, and I love the concept of the tunnel... very unusual.
"But did you insert the bones from the original V3RR .cr2 in Setup Room (I have been meaning to try this) or did you let Poser assign the bones with the hierachy "create new figure" button (I have not had luck with this at all)." What I do is: 1) Zero the figure (all parameters set to zero) 2) Morph the figure (body and head) 3) Export the whole body with the option of use figure names and as morph target (Check all without the weld option) 4) Load the obj into UVMapper and only save it again (this removes all the normal information that are a waste of disk space) 5) Create face expressions and export them only as morph target checked. 6) Copy the original cr2 to a new cr2. 7) Delete with morph manager all the morphs in the new figure, leave only the JCM morphs. 8) With a text editor change the two lines pointing to the original Daz obj to the new exported. 9) If you want that the new figure have some original morphs then copy them with MorphManager from the original figure. 10) Load the new figure and add load your face expression morphs. 11) Save the new character 12) It's done. ---------- "I can't afford to replace the machine or motherboard." Me too, I'm still using my old Pentium 200MHz with only 160M of Ram!!!!
Stupidity also evolves!
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I got Victoria 3 Reduced Resolution and was unhappy to find there are no nipples and there is no genital cleft morph. I have magneted my own lame versions, that I can e-mail to anyone interested, but I am hopping someone who knows how to use a modeling program can share with me a set which is better. I would apreciate it snince my figures don't look right with thoe respective parts in profile or three-quarters. Thanks