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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 07 6:34 pm)



Subject: Morphs and P6 Files. Problems!


ashish_s_india ( ) posted Tue, 07 June 2005 at 11:32 PM · edited Thu, 07 November 2024 at 9:00 PM

Hi, I often use GestureMax to get my files to Poser for Animation. I was using P5 figures, and P5 till now. ...but with P6, the figures load all right, so does the texture, but the morphs are not loading. There was no such problem with P5. Is there a difference in which P5 and P6 store Morph data. If yes is there a workaround, that I can write files as were Written by P4 / P5 using P6? Any help would be really appreciated. Else I would have to go in for a very costly purchase...Reiss Body Studio! Is there any other way I can get my figures to Max, keeping the Pose and the Morphs Intact? Max imports most file types dxf, 3ds, obj..... So is there anyway I keep the morphs and Pose intact while importing to Max? Keeping the Morphs intact would really help a lot. Thanks!


Wappen ( ) posted Wed, 08 June 2005 at 3:43 AM

Hi I'm not sure! But try to load the figure, go to the general preferences, and select "use external Binary morph targets". Then save the figure again with another name. Now you shud have the target as in poser 5. i hope it will help Wappen


ashish_s_india ( ) posted Wed, 08 June 2005 at 6:46 AM · edited Wed, 08 June 2005 at 6:54 AM

Well,
The Morphs are getting imported, but the bones rigging has become all weird now.
...hey, but I can fix that (as compared to making morph targets again)...so I guess the problem's solved :)
Thanks a lot man. You just saved me a lot of discomfort. And a lot of money too.

Message edited on: 06/08/2005 06:54


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