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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 14 10:57 am)



Subject: Creating Mat Files


nikitanights ( ) posted Sat, 11 June 2005 at 1:19 PM · edited Fri, 14 February 2025 at 12:47 PM

I'm following this tutorial to learn how to create Mats.. http://www.renderosity.com/tut.ez?Form.ViewPages=317&PageAction=View&Page=3 If you referance to page 2- second paragraph she says to save your JPG texture to C:Program FilesMetaCreationsPoser 4RuntimeTextures - in my case it's Poser 5. I created a folder within Textures named Amanda - how ever.. where do I located it when opening Poser? Under Pose? If so - within Poser it shows nothing within the folder. Onto confused about #2...... On page 3 she says to hit the + button to add to my library.. which I did.. and than it states I can go into CHaracters folder and find the CR2 file of my new creation... there's nothing there... where do I find it? Thanks in advance for any help.. I'm so lost.


spedler ( ) posted Sat, 11 June 2005 at 3:09 PM

Okay, your first point is straightforward. The .jpg is the actual texture file but it won't show up anywhere in the Poser library. Only the files within the runtime/libraries folder will do that. When you create the .pz2 which is the actual MAT file, it will point Poser to the texture in your textures/amanda folder. In theory the texture file could go anywhere on your hard drive but that isn't a good idea - it's best practice to put it in the textures folder somewhere to avoid your Poser files becoming spread all over the place.

In your second point, what you need to do is first (in Poser) navigate to where you want to store the .cr2 file you're going to create. You could choose, for example, the figures library and the folder where the figure you are creating the MAT for is located. When you click the + button, Poser will write a .cr2 for you in that folder. This will be in a subfolder of the runtime/libraries/character folder, not in the /character folder itself. This might be why you can't find it. The subfolder you need is, of course, the one where you asked Poser to save the .cr2 file.

Hope that helps a little - if it's still unclear, get back to us!

Steve


Acadia ( ) posted Sat, 11 June 2005 at 3:12 PM

Attached Link: http://koti.mbnet.fi/~ilaripih/MPEHome/

I found out not long ago that just making and saving a .jpg file isn't enough. You need Mat Pose Edit. Once you have used Mat Pose Edit to create the proper files, you make a render inside poser using the texture and save it in as a size 90x90 .png file to the library folder and you will have a thumbnail image.

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able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



nikitanights ( ) posted Sat, 11 June 2005 at 3:14 PM · edited Sat, 11 June 2005 at 3:17 PM

Ahhhh okay.. well I'm off to apply to input and see where I get! Thank you SOOOOOO MUCH! =0) I'll let you know how I make out.. Wanders off

~ Nikita EDIT So .... where Should I save the JPG texture file... and how do I than apply it to the figure of choice?

Message edited on: 06/11/2005 15:17


logansfury ( ) posted Sat, 11 June 2005 at 3:16 PM

Attached Link: http://koti.mbnet.fi/~ilaripih/MPEHome/

Dont forget the option of the Mat Pose Edit program, its very handy for making your own custom mat poses! Program and usage tutorials completely free at the above URL. Hope this helps, Logan


logansfury ( ) posted Sat, 11 June 2005 at 3:18 PM

crossposted with Acadia........


lesbentley ( ) posted Sat, 11 June 2005 at 3:25 PM · edited Sat, 11 June 2005 at 3:33 PM

I haven't read the tutorial you refer to, but perhaps a fresh perspective on MAT pose files will help.

A 'cr2' (character) file has a section near its end that lists all the materials it uses, these will be things like:

     material skin<br></br>       material nipple<br></br>     material lips<br></br>       material eyeBrow<br></br>    etc etc

Under each material name will be paramiters that set things like the Object Color, Reflective Color, Ambient Color, etc, and also what maps, texture, bump, transparency, the material uses.

A MAT pose file is this materials section (or part of it) copied out of the cr2 and pasted into a template file. The template is quite simple, it is like this:

{<br></br><br></br>version<br></br> {<br></br>   number <br></br>     }<br></br>figure <br></br>        {<br></br>#---MAT section goes here---<br></br>   }<br></br>}

Here is an example of a partial MAT pose, it sets the Object Color for the skin material and loads a texture map for the skin material:

{<br></br><br></br>version<br></br>    {<br></br>   number <br></br>     }<br></br>figure <br></br>        {<br></br>   material skin<br></br>               {<br></br>           KdColor 0.956863 0.823529 0.815686 1 <br></br>               textureMap ":Ground Default Texture.tif"<br></br>            }<br></br>   }<br></br>}

This Mat file sets the colour of the skin and loads a texture map, in this example only the name of the texture map is included. If only the file name is given Poser will by default search the 'Textures' folder and all of its sub-folders untill it findes the texture map. You can also specify the location of the texture map relitive to the 'Runtime' folder. In this case Poser will not need to do so much searching to find the map and it should load slightly faster, here is an example:

{<br></br><br></br>version<br></br>    {<br></br>   number <br></br>     }<br></br>figure <br></br>        {<br></br>   material skin<br></br>               {<br></br>           textureMap ":Runtime:textures:Poser 4 Textures:P4 woman texture2.tif"<br></br>               }<br></br>   }<br></br>}

You will note that in the above example path to the texture map is seperated by colons ":" instead of slashes "", and starts from 'Runtime' not 'C:Program Files'. Poser will acept a path in the format:

C:Program FilesMetaCreationsPoser 4RuntimeTexturesSomeTexture.jpg

But this is VERY BAD praxis, for a number of reasions I don't have time to explain right now, except to say this could never be used for distribution.

Its a great idea to make MAT pose files using a text editor, it helps you learn how Poser files work, you will probably need somthing better than NotePad (I use the free EditPad Lite). Having said that, the easiest way to make MAT pose files is to use the free utility Mat Pose Edit (MPE).

http://koti.mbnet.fi/~ilaripih/MPEHome/ Message edited on: 06/11/2005 15:33


nikitanights ( ) posted Sat, 11 June 2005 at 3:33 PM

Thank you very much for all the help but I need to get past step one and that's applying the texture I've made to the figure... how do I do this?


lesbentley ( ) posted Sat, 11 June 2005 at 3:36 PM

Which version of Poser are you using? The answer to your question depends on your version.


vilian ( ) posted Sat, 11 June 2005 at 8:29 PM

Attached Link: http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=2293449

Searching forum for a past notes on given subject is a very good custom ;-) Follow the link, someone had ask already in the past few days. Solution for P4 and P5/P6.



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nikitanights ( ) posted Sun, 12 June 2005 at 8:46 AM

I'm using Version 5

Thanks for the link Villian I'm off to check it out right now....

Can you guys/ladies suggest any good - understandable tutorials for creating textures for models such as Vic3? I mean... I'm really new to the whole creation thing.. LoL. But I really would love to learn how. =0)


nikitanights ( ) posted Sun, 12 June 2005 at 9:03 AM

I'm still needing to know where I Should save my texture to.. and when I'm in Poser... how do I find it and apply it the object?


logansfury ( ) posted Sun, 12 June 2005 at 12:10 PM

you could make yourself a folder in Runtime:Textures and name it nakitanights and then put all your cusom or edited textures in there. In the P5 material room, when you choose to assign a texture map, a popup window will appear asking for the location of the map. There is a browse button on this popup window, use it to navigate to your Runtime:Textures:nikitanights directory and select the appropriate map :)


lesbentley ( ) posted Sun, 12 June 2005 at 12:17 PM

file_254629.jpg

"I need to get past step one and that's applying the texture I've made to the figure... how do I do this?"

Ok, I'm not very familiar with P5, I mostly use P4, but I think this is how you do it. Hopefuly someone will correct me if I'm wrong.

  1. With your figure loaded and selected in P5, go to the 'MATERIALS' tab.
  2. Select your figure as the 'Object'.
  3. Select a 'Material' you want to apply the texture map to.
  4. Left click on the name of the current map, you may have to drag the box to the left to see this field.
  5. 'Brouse' to the location of your texture map, select it and click 'Open', click 'OK' in the 'Texture Manager'.
  6. You can now RIGHT click on the name of the texture map and select 'Apply to all', or repeat steps 3 to 5 to apply the map to other individual materials in the figure.
  7. When done applying the texture map, change back to the 'Pose' tab.


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