Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Aug 28 6:28 pm)
Pretty nice hallway darkness! The lighting is good, and I like your laser blasts. How about a grate/grid type material for the floors? I think it might give a little more detail and visual interest to the scene. Adding a couple of greebles and blast marks(there seems to be a battle in progress)to the walls might add a little more life here as well. All in all, you have a great scene in the makings here. :-)
Aye, the floors and walls need some texturing work, for certain. Also, look at the blaster on the floor. It's tip is actually beneath the floor's surface. Select it, click "Object Space", and rotate it into place to make it right... And ever-important are light sources. There are no visible light sources here, although the shadows are very nice and smooth! Perhaps tube lights, or some sphere lights?
"Nice going, Chuck! You shot the janitor. He was just laser-cleaning the hallway!"
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Reminds me of the core of the Nostromo in Alien. I think that the main thing here has already been said: probably would look better with more detail on the walls/floor. My only original suggestion would be to make the camera angle more dramatic. Think of it like this: if you saw this scene on the back of a movie cover, would you buy the movie? To this end I would suggest making the camera angle more dramatic, maybe leaving it close to the floor but moving it over towards one wall or the other. Then you could have one of the guards firing towards the camera, with the laser blast just barely missing the viewer. Also, you could put some pipes along the wall. Then you could use a volumetric cloud texture--possibly with metaballs--to create steam coming out of one of the pipes where it was hit by laser fire. Just my $.02--looks quite good already!
Cool work Darkness.... I agree with the others about the floor and walls being dirtied up a bit. I think Danamo had a great idea in using a grate/grid type material for the floors. Keep workin on it buddy.... It's looking good so far.
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