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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 15 4:06 am)



Subject: "Puffy" 3DS Renders?


EliphasLavey ( ) posted Fri, 10 June 2005 at 7:27 PM · edited Fri, 15 November 2024 at 2:58 AM

Hi everyone, I was wondering if someone could tell me why my 3DS files render with a "puffy" appearance, what am I doing wrong? I've tried various ways of importing them (polygon normals consistent, weld identical vertices, etc. This seems to happen most often with 3DS models of Star Wars ships in particular. They look fine in Poser 5, but render "puffy". I would greatly appreciate any help or advice. Thanks, E.L.


Acadia ( ) posted Fri, 10 June 2005 at 7:39 PM

I think it's the same problem that I had with the handle of a staff. Maybe try turning off "smooth polygons" for the areas of the item that are blowing up.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



EliphasLavey ( ) posted Fri, 10 June 2005 at 7:47 PM

Thanks a million Acadia, that was exactly the solution.

You guys are awesome!

E.L.


Acadia ( ) posted Fri, 10 June 2005 at 7:58 PM · edited Fri, 10 June 2005 at 8:00 PM

Heh, just passing on a solution that someone gave me when I asked about my good-year blimp weapon :)

I can't remember the rational behind it, but it has something to do with narrow/skinny areas, like handles etc. Glad it worked.

Message edited on: 06/10/2005 20:00

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



AntoniaTiger ( ) posted Sat, 11 June 2005 at 2:42 AM

Mainly, it's that Poser is designed to be good at rendering the human form, without needing vast numbers of polygons.


macmullin ( ) posted Sun, 12 June 2005 at 12:48 AM

Perhaps your application has a no smoothing feature - it will be listed as a tool that is used to Split Vertices. If your application does not have this feature as well you can do the following. But you will need patience. If you have square edges you would like to keep from smoothing in poser you can always open it up in UV Mapper and apply under Edit Menu > Tools> Split Vertices. This will remove any smoothing. Then you can import it into Poser. This is great if all vertices are being split and all edges are sharp. If you have a model with both smooth and sharp edges. You will need to divide your model into two groups - a sharp edges group, and smooth and then export the groups separately as objects. Run the UV Mapper and open the sharp edge group and apply the Split Vertices filter. Then import them separately into Poser (the same scale) and attach them together by creating a prop or re-export to group ( but do not weld on export).


spinner ( ) posted Thu, 16 June 2005 at 12:49 AM

"Mainly, it's that Poser is designed to be good at rendering the human form, without needing vast numbers of polygons." (oO) ! ~S


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