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Poser Technical F.A.Q (Last Updated: 2024 Nov 13 12:50 am)
Welcome to the Poser Technical Forum.
Where computer nerds can Pull out their slide rules and not get laughed at. Pocket protectors are not required. ;-)
This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.
New users are encouraged to read the FAQ sections here and on the Poser forum before asking questions.
The easiest way I know is to bring the .cr2 into a text editor and hunt down the offending morph such as:
targetGeom OffendingMorph
{
name OffendingMorphk
initValue 0
hidden 0
forceLimits 4
min -1
.....
deltas
{
d 0 0.0033799 0.0003319979 -0.001543805
d 1 0.003927298 0.002131999 -0.001614101
.....
}
and delete that section
Message edited on: 06/16/2005 12:33
Get a tool called MorphManager, load up the character however large the file and delete the morphs you don't want from it then save the result (actually a big text file) as a new character. It's out there someplace! However, I haven't used it in ages but I did once make some morphless figures for pose testing and for de-morphing poses. I don't know if it works with the new texture format in P5/P6 but it could handle mutiple figures in a set in the same file.
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Is there an (easy) way to remove unused morphs (initValue 0) and their belonging data out of a cr2-file?
I tried it myself and wrote a PERL script, but the result isn't a valid Poser-6-file any more. That's at least, what Poser says.
I could continue poking around in these files but maybe a solution already exists.
Message edited on: 06/13/2005 07:31