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Vue F.A.Q (Last Updated: 2024 Dec 30 8:14 pm)



Subject: Animated eco-system, following terrain?


silverblade33 ( ) posted Sun, 19 June 2005 at 12:39 PM · edited Thu, 23 January 2025 at 3:41 AM

IIRC, someone did manage to work out how to get an imported Poser animated character to follow a terrain as an eco-system object?

Lost lot of stored tips when HD died few weeks ago :(
Anyone recall how to do it? :)

Message edited on: 06/19/2005 12:40

"I'd rather be a Fool who believes in Dragons, Than a King who believes in Nothing!" www.silverblades-suitcase.com
Free tutorials, Vue & Bryce materials, Bryce Skies, models, D&D items, stories.
Tutorials on Poser imports to Vue/Bryce, Postwork, Vue rendering/lighting, etc etc!


wabe ( ) posted Mon, 20 June 2005 at 2:25 AM

God bless HD. Have you tried to Eco an animated character? I wonder what happens there, if it is clever it would walk on the terrain. But our genius Philippe should know! HEY PHILIPPE, WAKE UP!!!

One day your ship comes in - but you're at the airport.


silverblade33 ( ) posted Mon, 20 June 2005 at 5:43 AM

lol, HD = HardDrive ;) Two drives dead in 4 months, grrrr yah i did the marching legion, animated eco ;) but trying to get it so they follow terrain... it's easy for aeroplanes etc, sicne they don 't have to EXACTLY follow the ground (put them on an invisible plane, have plane animated to follow ground)

"I'd rather be a Fool who believes in Dragons, Than a King who believes in Nothing!" www.silverblades-suitcase.com
Free tutorials, Vue & Bryce materials, Bryce Skies, models, D&D items, stories.
Tutorials on Poser imports to Vue/Bryce, Postwork, Vue rendering/lighting, etc etc!


wabe ( ) posted Mon, 20 June 2005 at 5:58 AM

Then how about animating aeroplanes? Regarding HD - maybe you have a killer applikation on your system? You definetely need Philippe the magician!

One day your ship comes in - but you're at the airport.


jwhitham ( ) posted Tue, 21 June 2005 at 12:45 PM

Attached Link: http://www.renderosity.com/messages.ez?ForumID=12368&Form.ShowMessage=2184420

See the above thread for a link to a Python script.


Phoul ( ) posted Tue, 21 June 2005 at 1:33 PM

Sorry Whalter, I am not the specialist about python sripting... ;-)
Thank you jwhitham for sharing again the good links, the good way!
Philippe


silverblade33 ( ) posted Wed, 22 June 2005 at 5:59 AM

thanks a ton, jwhitham! :))

"I'd rather be a Fool who believes in Dragons, Than a King who believes in Nothing!" www.silverblades-suitcase.com
Free tutorials, Vue & Bryce materials, Bryce Skies, models, D&D items, stories.
Tutorials on Poser imports to Vue/Bryce, Postwork, Vue rendering/lighting, etc etc!


jwhitham ( ) posted Wed, 22 June 2005 at 1:08 PM

Attached Link: http://www.jwhitham.plus.com/Leader.py

Glad to be of help. I've just put up another script at the link above. This one allows you to set an animated object as 'leader' and an eco as 'follower'. All objects in the eco will then mimic the movements and rotations of the leader.


Phoul ( ) posted Thu, 23 June 2005 at 1:27 PM

Wouaw. Thank you very much John. I'll try that new py.


jwhitham ( ) posted Thu, 23 June 2005 at 4:23 PM

I've just uploaded a slight update, kills the 'global already referenced' warning print to console, no change to functionality though. To be fair, the basic leader idea was Pascal at e-on's, not mine.

This isn't compatible with Hypervue as is. Hypervue requires a Startup script be set, and that's not compatible with the prompt dialogs. If you need to use with HyperVue let me know and I'll add the necessary bits.


jwhitham ( ) posted Sat, 25 June 2005 at 7:20 PM

Attached Link: http://www.jwhitham.plus.com/VuePython.html

Now added a new(ish) script. See the bottom of the page at above link.

Similar to the last, but uses terrain height + instance offset, rather than 'leader' z position to set instance positions.

Not so easy to explain, here's a link to a demonstration avi (DivX 5.1):

Demo video


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